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View Full Version : Is there a way to stop half square movement?



Gunphantom
January 25th, 2017, 05:35
I am so lost as to how to stop half square movement, is there a option somewhere to shut it off? sorry I am sure its been covered, but man I am lost trying to find it.

Trenloe
January 25th, 2017, 05:49
It is needed for creatures/effects that span multiple squares, so you can't turn it off without changing the base FG image control definition.

An extension would have to be created that changed the <snapsquare > setting to "center" the default is "vertexandcenter" See the "Definition" section here: https://www.fantasygrounds.com/refdoc/imagecontrol.xcp#setGridSnap

In the new v3.2.2 CoreRPG XML specifications the imagecontrol is defined in the common\template_records.xml file in the <template name="image_record_step"> template. Adding <snapsquare>center</snapsquare> to this template should change the snap position to just the center. The thing I'm not sure of is whether this only snaps to the center of the square or to the center of the lines too. Note that this will mean that large creatures that span multiple square (10 feet, 20 feet) will not be able to be positioned correctly as they rely on snapping to the vertex at the middle of their position.

Gunphantom
January 25th, 2017, 06:05
gotcha thanks for the reply

Nickademus
January 25th, 2017, 11:07
Makes me wonder if an option can be added to the Option Menu to allow the GM to swap between the settings. That way he/she could only turn it on for the encounters that have larger creatures and disable half movement for the rest of the encounters...

Trenloe
January 25th, 2017, 15:54
Makes me wonder if an option can be added to the Option Menu to allow the GM to swap between the settings. That way he/she could only turn it on for the encounters that have larger creatures and disable half movement for the rest of the encounters...
Not in the current architecture as the setting I mentioned is in the base XML and can't be controlled via runtime settings.

Nickademus
January 25th, 2017, 17:25
Oh poo.