ddavison
January 24th, 2017, 01:31
As you may have heard, we will not be running a booth this year at Gen Con and instead, we will be hosting a series of events. I have just been in contact with Gen Con event staff and they've been super helpful. It sounds like most of these will work as a seminar and the last one will possibly work as a workshop with tickets for admittance.
In order to properly size the attendance, I'm hoping that you will let us know if you are definitely going to be able to attend Gen Con and that you'd be interested in the event like that. If you have friends who are going to be at Gen Con, maybe run the thought past them to see if this would be something they would be interested in. If we do an event in a big seminar room and don't fill it up, that would be bad. As long as we have the attendance, we don't mind the cost. We will have to rent the A/V equipment and bring our own projection screens, but the costs are basically manageable above and beyond the travel and lodging. Instead of going with one large seminar, we might also consider dividing it into 2 separate events that run at different times on different days so that scheduling is easier.
Also, if you are going to be at Gen Con and would like to volunteer to help host one of the sessions, let us know. I could especially use a hand with a few of these from folks who consider themselves to be experts in the various rulesets.
Event 1. Introduction to being an online Gamemaster using Fantasy Grounds
Time: 1 hour
Summary: A brief discussion of organizing and running an online event. What tools do you need to get started, how do you find players, how do you manage your ongoing campaign and a quick introduction to Fantasy Grounds. There will be an introduction to various voice over IP solutions and a discussion of equipment, microphones, headsets and hardware. An introduction to streaming and uploading videos to YouTube and Twitch is provided as well.
Event 2. Introduction to being a DM for online Dungeons & Dragons roleplaying using Fantasy Grounds
Time: 1 hour
Summary: This event immediately follows the preceding event and it focuses specifically on running a D&D fifth edition game within Fantasy Grounds. It discusses available built-in modules (SRD content), adventure modules and reference modules available in pre-loaded format and how to add your own content to the system. It walks through basic character creation and shows tips for running your game smoothly and creating and exporting your own adventures.
Event 3. Introduction to running Savage Worlds online with Fantasy Grounds
Time: 1 hour
Summary: This event shows how to run the stock Savage Worlds ruleset with Fantasy Grounds. How do you create characters and NPCs, handling raises, soaking damage, managing combat and more. A brief introduction to running alternate Settings will also be presented. It also shows how to create and export your own adventures.
Event 4. Introduction to running Call of Cthulhu 7E online with Fantasy Grounds
Time: 1 hour
Summary: This event shows how to run the Call of Cthulhu ruleset with Fantasy Grounds. How do you create characters and NPCs, share handouts and run combat and skill checks. An example showcasing how you can run a 6E adventure within the new 7E ruleset is also provided. It also shows how to create and export your own adventures.
Event 5. Introduction to running a Pathfinder roleplaying game online using Fantasy Grounds
Time: 1 hour
Summary: This event walks thorugh the PFRPG ruleset and showcases available built-in modules (SRD content), adventure modules and reference modules available in pre-loaded format and how to add your own content to the system. It walks through basic character creation and shows tips for running your game smoothly and creating and exporting your own adventures.
Event 6. Introduction to custom development of new rulesets and extensions for online roleplaying with Fantasy Grounds
Time: 1 hour
Summary: This event introduces the CoreRPG and MoreCore rulesets that allow in-app customization of a new game system. Additional discussion on advanced development will cover necessary tools, languages and resources available.
In order to properly size the attendance, I'm hoping that you will let us know if you are definitely going to be able to attend Gen Con and that you'd be interested in the event like that. If you have friends who are going to be at Gen Con, maybe run the thought past them to see if this would be something they would be interested in. If we do an event in a big seminar room and don't fill it up, that would be bad. As long as we have the attendance, we don't mind the cost. We will have to rent the A/V equipment and bring our own projection screens, but the costs are basically manageable above and beyond the travel and lodging. Instead of going with one large seminar, we might also consider dividing it into 2 separate events that run at different times on different days so that scheduling is easier.
Also, if you are going to be at Gen Con and would like to volunteer to help host one of the sessions, let us know. I could especially use a hand with a few of these from folks who consider themselves to be experts in the various rulesets.
Event 1. Introduction to being an online Gamemaster using Fantasy Grounds
Time: 1 hour
Summary: A brief discussion of organizing and running an online event. What tools do you need to get started, how do you find players, how do you manage your ongoing campaign and a quick introduction to Fantasy Grounds. There will be an introduction to various voice over IP solutions and a discussion of equipment, microphones, headsets and hardware. An introduction to streaming and uploading videos to YouTube and Twitch is provided as well.
Event 2. Introduction to being a DM for online Dungeons & Dragons roleplaying using Fantasy Grounds
Time: 1 hour
Summary: This event immediately follows the preceding event and it focuses specifically on running a D&D fifth edition game within Fantasy Grounds. It discusses available built-in modules (SRD content), adventure modules and reference modules available in pre-loaded format and how to add your own content to the system. It walks through basic character creation and shows tips for running your game smoothly and creating and exporting your own adventures.
Event 3. Introduction to running Savage Worlds online with Fantasy Grounds
Time: 1 hour
Summary: This event shows how to run the stock Savage Worlds ruleset with Fantasy Grounds. How do you create characters and NPCs, handling raises, soaking damage, managing combat and more. A brief introduction to running alternate Settings will also be presented. It also shows how to create and export your own adventures.
Event 4. Introduction to running Call of Cthulhu 7E online with Fantasy Grounds
Time: 1 hour
Summary: This event shows how to run the Call of Cthulhu ruleset with Fantasy Grounds. How do you create characters and NPCs, share handouts and run combat and skill checks. An example showcasing how you can run a 6E adventure within the new 7E ruleset is also provided. It also shows how to create and export your own adventures.
Event 5. Introduction to running a Pathfinder roleplaying game online using Fantasy Grounds
Time: 1 hour
Summary: This event walks thorugh the PFRPG ruleset and showcases available built-in modules (SRD content), adventure modules and reference modules available in pre-loaded format and how to add your own content to the system. It walks through basic character creation and shows tips for running your game smoothly and creating and exporting your own adventures.
Event 6. Introduction to custom development of new rulesets and extensions for online roleplaying with Fantasy Grounds
Time: 1 hour
Summary: This event introduces the CoreRPG and MoreCore rulesets that allow in-app customization of a new game system. Additional discussion on advanced development will cover necessary tools, languages and resources available.