Jorshiac
January 23rd, 2017, 05:05
Hello,
I have been using FG as a player for a while, and I am starting to look at some of the more advanced features available to players. I have read the 5E Effects thread, but very little in the way of examples were provided with respect to healing abilities. Running a test 5E game, I attempted to add an effect. Based upon what I read, it would seem I could create a custom effect that would heal me on my turn if I was Bloodied as follows:
REGEN; IF: Bloodied; HEAL: 1D4
I would drag this custom affect to a character in combat tracker with 34 HP and 31 WND, and then start before his turn in the combat tracker and then use the next actor button to go through his turn, but the effect does not seem to increase health (decrease WND). Could I get a tip on maybe what I am doing wrong? I would like for this to automatically apply on his turn based upon a level of health. Actually it would be better if I could get it to apply based upon a status like Heavy or Critical, but I didn't see that as a conditional operator in the wiki (https://www.fantasygrounds.com/wiki/index.php/5E_Effects#Conditions).
I want to thank anyone that responds in advance for any assistance you can offer.
I have been using FG as a player for a while, and I am starting to look at some of the more advanced features available to players. I have read the 5E Effects thread, but very little in the way of examples were provided with respect to healing abilities. Running a test 5E game, I attempted to add an effect. Based upon what I read, it would seem I could create a custom effect that would heal me on my turn if I was Bloodied as follows:
REGEN; IF: Bloodied; HEAL: 1D4
I would drag this custom affect to a character in combat tracker with 34 HP and 31 WND, and then start before his turn in the combat tracker and then use the next actor button to go through his turn, but the effect does not seem to increase health (decrease WND). Could I get a tip on maybe what I am doing wrong? I would like for this to automatically apply on his turn based upon a level of health. Actually it would be better if I could get it to apply based upon a status like Heavy or Critical, but I didn't see that as a conditional operator in the wiki (https://www.fantasygrounds.com/wiki/index.php/5E_Effects#Conditions).
I want to thank anyone that responds in advance for any assistance you can offer.