JimSocks
January 22nd, 2017, 03:52
Hi everyone!
Is there a way to make it more obvious which token you have selected on a map? The subtly dark ring is, well, too subtle. This leads to my players constantly thinking they have an NPC they control selected when they set their targets, but they don't, and the targets get set from their main PC instead. "Make sure you just single-click the NPC you want to be controlling, because I see your main PC adding targets right now" I say over and over again, and "What? I did... MAN it's hard to see which token I am currently active on" they inevitably say over and over again.
It makes me wish I could make their currently selected token ringed in a THICK, bright RED border.
Secondary question: if this isn't currently possible, is this something I could try my hand at writing an extension for? I know some things aren't even possible through extensions, but I hope this isn't one of them. It is the chief complaint of my group, and the choke point keeping us from smooth combat sessions (they each control several NPCs, which is why it's such an annoying issue during this campaign)
Is there a way to make it more obvious which token you have selected on a map? The subtly dark ring is, well, too subtle. This leads to my players constantly thinking they have an NPC they control selected when they set their targets, but they don't, and the targets get set from their main PC instead. "Make sure you just single-click the NPC you want to be controlling, because I see your main PC adding targets right now" I say over and over again, and "What? I did... MAN it's hard to see which token I am currently active on" they inevitably say over and over again.
It makes me wish I could make their currently selected token ringed in a THICK, bright RED border.
Secondary question: if this isn't currently possible, is this something I could try my hand at writing an extension for? I know some things aren't even possible through extensions, but I hope this isn't one of them. It is the chief complaint of my group, and the choke point keeping us from smooth combat sessions (they each control several NPCs, which is why it's such an annoying issue during this campaign)