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Zhern
January 11th, 2017, 01:00
Is there a specific forum we can ask FGU questions in? I looked through most but didn't find anything that hit me in the nugget and said "ask here!"

Moon Wizard
January 11th, 2017, 01:12
That's because we have not made any official announcements about FGU, including a name. ;)

The only commitment that we've made for FGU is that we will ensure compatibility with all of the DLC that has been released to date, which encompasses a library with hundreds of DLC products. Also, we have said that we will be revamping the network back end to use a newer networking engine, as well as support IPv6. Other than that, we have some ideas of what we might be adding for FGU, but we don't want to commit to anything at this point, since many of them are only prototype concepts or code, and haven't been integrated into our development version of FGU.

Regards,
JPG

Zhern
January 11th, 2017, 01:23
Makes sense. So there hasn't been a commitment to whether addons will be using JSP or C# scripting then. I'll just have to wait and see.

Thanks, Moon Wizard!

damned
January 11th, 2017, 01:26
Makes sense. So there hasn't been a commitment to whether addons will be using JSP or C# scripting then. I'll just have to wait and see.

Thanks, Moon Wizard!

probably unlikely though....

Trenloe
January 11th, 2017, 01:28
Yeah, keep learning LUA! :D

Moon Wizard
January 11th, 2017, 01:30
It's very unlikely that we would change from using the current addon model. In addition to XML and Lua being capable of handling the needs of developing rulesets/extensions to date, multiple scripting languages or data definition languages invites a lot of extra development, corner cases and bugs.

As I mentioned above, we are focused on backward compatibility and new underlying libraries for networking, graphics, memory, and physics. Since backward compatibility is a key focus, we'll continue with the current addon model.

Cheers,
JPG

Zhern
January 11th, 2017, 02:14
Alrighty. Makes sense. I had some idea that it would support both (let's just throw the scope creep in there, why don't we!) legacy and new.

Zhern
January 11th, 2017, 02:20
Yeah, keep learning LUA! :D

Hahah! I'm getting the hang of it. I'm making sure to thoroughly comment my code too so it is easy for someone else to follow. I just had to wrap my head around it a bit. I've been writing mostly in Java for the last 8 or so years and let haven't kept up with these new-fangled (okay, 1993, but still) scripting languages. PERL RULEZ! (really, Perl rocks).