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anemeth
January 1st, 2017, 20:49
I worked to include lots of ideas that I had...you get 18 options all in 1 Table of Contents Story for easy access to what you want. Each option has a table version for manipulation of output and modifiers AND a story template to add a short chat entry for ease of use for DM's. Item generators must have DMG and other WotC modules for access.

1. Randomized Downtime Activity

2. Gambling Options

3. Party Night

4. Business Assistant

5. Construction

6. Renown

7. Profession

8. Crafting/Training

9. Religious Practices

10. Rumor Spreading

11. Research Recipes

12. Selling Magic Items

13. Common Magic Item Generator

14. 1-10 Random Common Magic Item Generator

15. Uncommon Magic Item Generator

16. 1 - 10 Random Uncommon Magic Item Generator

17. Magic Shop

18. Price Haggling

This module for use with Fantasy Grounds is an ever growing project, so please let me know what I am missing or if something doesn't work in the comments/discussion!

https://www.dmsguild.com/product/201982/Agmars-DM-Asst-I

Hope this gets some feedback on the product itself!

anemeth
January 4th, 2017, 20:07
Anyone have any questions, concerns, or improvements I could make?

PTBBC.ORG
January 5th, 2017, 05:48
I picked it up and it is very helpful so far. Would there be a way to adjust how many items would be from the magic shop generate? Or being able to have a very small percentage of bigger magic items?

anemeth
January 5th, 2017, 18:13
I put the magic shop generate on a scale and added the modifiers based on town size (more in a larger area). I kept it random and kept it to the common and uncommon items only just due to my opinions of not having rare or legendary items for sale. I can definitely add those tables in later for those that want them. As for your first question, are you trying to have an exact item amount? I made it generate in increments of 1d10 based on a random role and modifiers up to a max of 20 common and 20 uncommon magic items. Is it too much or not enough items?

PTBBC.ORG
January 5th, 2017, 18:16
Was just curious if there would be a way to set the number of items I would want in the shop, and then have the roll fill in all of those spots.

Sounds good on the first part. Its still a really big help when trying to quickly put something together for my players!

I figured it out and works just the way I need it to now.

Did find something, on the Generate: Sacred Rites Results there is nothing listed for a 6-9 roll. I am just going to add something for myself, but wanted to let you know.

anemeth
January 5th, 2017, 20:48
Was just curious if there would be a way to set the number of items I would want in the shop, and then have the roll fill in all of those spots.

Sounds good on the first part. Its still a really big help when trying to quickly put something together for my players!

I figured it out and works just the way I need it to now.

Did find something, on the Generate: Sacred Rites Results there is nothing listed for a 6-9 roll. I am just going to add something for myself, but wanted to let you know.


Thanks for finding this, I remember I wanted to put something in but must have got mixed in and forgot about. Thanks, I will update it ASAP!

anemeth
January 6th, 2017, 17:32
Priced well?

anemeth
January 10th, 2017, 19:14
Made a gemstone generator based off size and weight

https://www.dmsguild.com/product/202630/Gems

LordEntrails
February 8th, 2017, 20:20
Made a gemstone generator based off size and weight

https://www.dmsguild.com/product/202630/Gems

The Virtual Scribe has reviewed this Gems! module, check it out:)
https://www.fantasygrounds.com/forums/entry.php?252-Gems!-by-Agmar

anemeth
February 15th, 2017, 04:04
Thanks Lord Entrails for the insight, I have noted where I need to improve and am planning on doing an overhaul on my projects once school is out again! Highly recommend using Lord Entrails for reviews!