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dstuffle
December 30th, 2016, 18:35
Has anyone thought (maybe even started developing) a Shadowrun: Anarchy FG ruleset?

The recently released alternate ruleset for the Shadowrun setting seems to be gaining volume to its buzz. It's been getting great reviews, and looks to be a good story driven streamlining of the rules.

I'm still reading through the manual, but it doesn't seem that complicated (Compared to the Shadowrun 5th Ed core books - yes plural - it's simple as pie). Everything is a contested skill test. Number of hits (5 or 6 on a d6) for minus number of hits against. if there's more than one hit left, the attempt succeeds.

It generalizes ranges (to an abstract Close / Near / Far), and filters down the skills lists and attributes, and abstracts turns and time flow to make the story the focus, not the minutia of the rule book.

I'm not sure how hard it is to make a new ruleset, or implement some of the new rules (like glich dice, and Plot points - which sound similar to Bennies from Savage Worlds) but this sounds a lot easier than some of the more "crunchy" rulesets that have been made.

damned
December 31st, 2016, 00:22
MoreCore can do most of that... it wont actually do the contest but you can do /successes 4d6x5 and it will roll 4d6 and count the 5s and up as successes. You can use Hero Points as Plot Points (they're nameable) but I have no idea what a glitch die is. And the /success rolls can be saved to the char sheet for re-use.

Honken
December 31st, 2016, 00:43
Any story driven rules engine could most likely fit with CoreRPG, you don't have that much automation. I am playing Shadowrun 3e with CoreRPG, and it works fine. All the calcuations and logics would be done by players around a table anyway.

/H

dstuffle
December 31st, 2016, 15:25
Ah, thanks for the responses. I'll do some research on the MoreCore (I've spent most of my time in the D&D and Savage Worlds rulesets).

kaeln
March 23rd, 2017, 01:26
I have worked out the macro for dice but somehow I can't execute it from the character sheet. Is there a trick to make it work?

damned
March 23rd, 2017, 02:28
Hey kaeln please post the script file here and the syntax and Ill add it in to 1.39 so it just works...
If you use the newer script file format (those in /scripts rather than those in /desktop/scripts) then you just have to include the file and it will work from the char sheet - irf you used the older style scripts we have to also register it for use with the Rolls feature.

kaeln
March 23rd, 2017, 08:05
Hey kaeln please post the script file here and the syntax and Ill add it in to 1.39 so it just works...
If you use the newer script file format (those in /scripts rather than those in /desktop/scripts) then you just have to include the file and it will work from the char sheet - irf you used the older style scripts we have to also register it for use with the Rolls feature.

I am just trying to use the dice string "/successes1d6x5" for example, but when I include it in character sheet it does not trigger any roll. I don't know what you mean by script file, should I include it elsewhere instead of trying to use from the background? Or is there any way I can copy the neat dice roll that is included in the SR4 ruleset?

damned
March 23rd, 2017, 09:59
it works for me.
Open a MoreCore character sheet and in any of the Rolls windows create a new Roll eg:
Agility
/successes 4d6x5

and then close it and click on the dice icon to roll it.

Ken L
March 29th, 2017, 06:43
I've thought about using anarchy from time to time. It's very dungeon-worldy. SR is already a niche ruleset, anarchy smaller so core rules is the way to go. I run SR5e on Core with minor sheet modifications.

kaeln
April 1st, 2017, 13:18
So I finally found where I could include the string for the roll. But I still can't seem to achieve what I was hoping for, maybe I am still missing something.

Is there a way to have a score assigned to skills with a value (1-12), then an attribute linked to said skill (similarly to what is available in the official DD5E ruleset for example) and when we click on it, and a column for Misc modifiers. The objective being that the roll is made based on the values entered in the different fields (skill + attribute + modifier) x D6 shadowrun style. Is that functionality supported?

Thanks in advance,

damned
April 2nd, 2017, 01:38
kaeln please try this:

Create the following rolls:
Combat 6
/conan 6d6x2y0

Strength 2
/mod +2

Bonus 1
/mod +1

Then click Strength 2, Mod 1 followed by Combat 6

It will roll 9 (6+2+1) d6 and count all 1s and 2s as successes.

Is that the kind of thing you need (except you need rollover not under).

damned
April 2nd, 2017, 01:40
Actually substitute the Combat roll with:

Combat 6
/rollover 6d6x5

and keep the rest of the instructions. Obviously you can substitute whatever names and values you want. You need a base stat that you use /rollover for and you use /mod for the others.

kaeln
April 4th, 2017, 20:56
Thanks for the advice but it does not seem to work. The modifier stays in the bottom left corner but does not bring additional dice to the roll.

My main roll is
Combat 5
/successes 5d6x5

I would like to be able to add Agility 2 and mod +1 for example to throw 8 dice instead of 5 (with dice counting as success on a roll of 5 or 6).

damned
April 4th, 2017, 23:42
See post immediately above - /rollover will use modifiers.

18432

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18432

kaeln
April 14th, 2017, 18:49
See post immediately above - /rollover will use modifiers.

18432

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18432

I am obviously missing something since I have exactly the same as you, except when I click on the combat roll nothing happens. Is Rollover supported by default with MoreCore or is it part of teh expansion you are using?

damned
April 15th, 2017, 01:45
I am using 1.39 but /rollover has been present for a number of versions.
Hopefully 1.39 will be pushed this weekend.

/rollover 6d6x5
/mod +1
/mod +1

kaeln
April 15th, 2017, 08:24
That's probably why - I am running still on 1.34. I will upgrade to 1.39 once released and will try again.
Is there any planned feature to directly link skills to attributes with a selector field like the one in D&D5E ruleset?

damned
April 15th, 2017, 09:13
hah! /rollover was introduced in 1.35 I think.
due to MoreCore being intended to be a Generic game system the answer is no - however there is nothing stoppin you or others from either writing a new roll or building an extension to play a specific game system.
https://www.fantasygrounds.com/forums/showthread.php?35056-MoreCore-Themes
https://www.fantasygrounds.com/forums/showthread.php?35156-MoreCore-City-Of-Mist-Starter-Set