spite
December 14th, 2016, 05:36
As reported in this thread https://www.fantasygrounds.com/forums/showthread.php?35463-NPC-Traits-Falling-Under-Standard-Actions&p=307320#post307320
NPC actions are ending up in various seemingly random locations ignoring "standard" "minor" "move" "triggered" modifiers.
This happens from output from the parser, as well as manually created NPCs (all mine are manually input, but tested with parser output).
This is a huge problem for 4e as you need to click through potentially 2 extra windows, opening each power individually to see what power can do what.
NPC actions are ending up in various seemingly random locations ignoring "standard" "minor" "move" "triggered" modifiers.
This happens from output from the parser, as well as manually created NPCs (all mine are manually input, but tested with parser output).
This is a huge problem for 4e as you need to click through potentially 2 extra windows, opening each power individually to see what power can do what.