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Royalwolf
December 8th, 2016, 02:01
still a ways to go, but looking for helpful input

16827

LindseyFan
December 8th, 2016, 02:39
still a ways to go, but looking for helpful input

16827
It looks good! If I could give any input, it is to just remember to have spots for everything you would need to run a castle, but it looks like you might have the covered already.

Royalwolf
December 8th, 2016, 03:12
granary storage, stables, bakehouse, blacksmith, kitchen, pantry, buttery/wine storage, chapel, well....

LindseyFan
December 8th, 2016, 03:24
Got a place to potty? Lol oh, fuel storage! For the smithy and fireplaces.

Andraax
December 8th, 2016, 12:24
Got a place to potty? Lol oh, fuel storage! For the smithy and fireplaces.

Garderobes (https://en.wikipedia.org/wiki/Garderobe) typically hung off the walls.

LindseyFan
December 8th, 2016, 13:51
Garderobes (https://en.wikipedia.org/wiki/Garderobe) typically hung off the walls.

Got it. Though if I ever play with you, mark the landing square so I know where NOT to scale. ;)

Royalwolf
December 8th, 2016, 15:11
i'll place mine on the Cliffside of the castle

LordEntrails
December 8th, 2016, 16:57
Nice work.

Questions or comments to consider;
- Not sure there would be grass in the long passage between the gates. Would it get any sunlight? Might wat to make it cobblestone or dirt/mud.
- The flooring of the 4 towers doesn't look consistent. I like the shadows in the bottom right, but not sure why it flares wide like that.
- The weapons would look better on racks, but I don't know if there is a symbol for that or if you would want to try to make any.
- I would think the shadows at the foot of the tower ladders might be an area of brightness, implying that the hatch is open and letting in sunlight. Though you might have a small shadow for the ladder inside the larger sunlit area. Something to consider when you look at all for towers and the comment above.
- The tables in the private dining room are pretty crowded.
- Sconces, lamps and light sources inside are missing. (Note they can be a lot of work to do...)
- Are there two chapels?

Thegroo
December 9th, 2016, 02:11
Thanks for sharing

Zacchaeus
December 9th, 2016, 11:53
I think this is very good. There is a danger (and I know this because I do it all the time) of putting in too much detail. What you have here is a battlemap, and for that all you really need is a bunch of rooms, doors and the FG grid. You don't need a great deal of fancy shading, nor do you need to fill everything with furniture and the layout doesn't even need to make sense. You aren't creating a piece of art here you are creating a place where battles are fought. Additionally the more stuff and effects you cram in the bigger the (memory) size of the map is going to be.

Having said that some furniture is good so that battles are more interesting with difficult terrain or a source of improvised weapons and if there are things like treasures for the players to find I do like to have these visually represented.

But, remember you don't need too much detail and most players (unlike LordEntrails :D) aren't going to notice most of it anyway.

Royalwolf
December 9th, 2016, 13:25
good point. I think mainly I did the detail so I knew which room was which :)

LordEntrails
December 9th, 2016, 15:07
But, remember you don't need too much detail and most players (unlike LordEntrails :D) aren't going to notice most of it anyway.

I hope my critique didn't come across as negative. As Mr. Z says, it's a great battlemap. My comments are intended for things for you to consider if you want your battlemap to also be a piece of art :) Rrally, things like lighting don't matter if it's just for fighting a battle and having a good time.

And, I don't think I said it before, so I'm remiss, thanks for sharing :) It's one I've added to my collection.

Royalwolf
December 9th, 2016, 17:16
lighting is something I am still trying to figure out.

and I haven't taken anything in this thread as negative. like I said - I am open to good criticism as I am trying to improve. its not an easy program to learn, and I really don't have an artists touch


I am much better at making regional maps. or at least I find they are easier to make look good.