Dracius
November 30th, 2016, 21:48
Hello,
I'm trying to create an action to automate the Goliath's Stone Endurance:
Stone’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
The closet I can come is using Heal, but if the roll is higher than the damage, then it heals instead of just preventing damage. EG. If you have 5 wounds on you already then you take another 5 damage and roll a 10 for Stone's Endurance, it'll heal 10 total wounds instead of just preventing 5. So it requires a little bit of manual interaction by the DM to adjust the wounds value afterwards. Minor, I know, but I'm lazy and I love automating things.
What I'd like to do is something like this:
Stone's Endurance; Resist: 1d12+[CON]; SELF -> Expires on next action
The issue however is "Resist" only has support for exact values. Does anyone know if there is another approach I can take to get this ability to function correctly? Also, I'm sorry if this is the wrong place for this post. I'm new, forgive me!
I'm trying to create an action to automate the Goliath's Stone Endurance:
Stone’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
The closet I can come is using Heal, but if the roll is higher than the damage, then it heals instead of just preventing damage. EG. If you have 5 wounds on you already then you take another 5 damage and roll a 10 for Stone's Endurance, it'll heal 10 total wounds instead of just preventing 5. So it requires a little bit of manual interaction by the DM to adjust the wounds value afterwards. Minor, I know, but I'm lazy and I love automating things.
What I'd like to do is something like this:
Stone's Endurance; Resist: 1d12+[CON]; SELF -> Expires on next action
The issue however is "Resist" only has support for exact values. Does anyone know if there is another approach I can take to get this ability to function correctly? Also, I'm sorry if this is the wrong place for this post. I'm new, forgive me!