RobboNJ69
November 26th, 2016, 04:25
Looking at ways to increase the load time of my game. (I'm not having any issues, I just don't want any...) A couple questions came up:
1. How may MB of tokens are you all loading in a active game? I've seen tons of posts saying "don't load too many" but no reference to what is too many... 3mb? 15mb? 45?
For convenience, I'd like to load a decent amount, but without slowing things down. And I realize it all depends on the connection speed of the players. So what's an average? Right now, I'm under 3mb for 150 tokens, but I'd like to add more.
2. Do the tokens in the "Host" folder slow the players side of the game? Or only the "Shared" folder? I've seen conflicting information on this.
3. Same question as #1 on Images/Maps. What is a common range in total loaded file size?
4. Mods; Do .Mods that are not activated, slow the connection? Does the game only load (slow down from) modules that are open or for all of them in the "Modules" folder - open or not?
Thanks for the input!
1. How may MB of tokens are you all loading in a active game? I've seen tons of posts saying "don't load too many" but no reference to what is too many... 3mb? 15mb? 45?
For convenience, I'd like to load a decent amount, but without slowing things down. And I realize it all depends on the connection speed of the players. So what's an average? Right now, I'm under 3mb for 150 tokens, but I'd like to add more.
2. Do the tokens in the "Host" folder slow the players side of the game? Or only the "Shared" folder? I've seen conflicting information on this.
3. Same question as #1 on Images/Maps. What is a common range in total loaded file size?
4. Mods; Do .Mods that are not activated, slow the connection? Does the game only load (slow down from) modules that are open or for all of them in the "Modules" folder - open or not?
Thanks for the input!