Fizban
November 25th, 2016, 12:07
Hi Forum,
As a campaign progresses, I usually just create a new campaign in the menu screen for fantasy ground just so I can keep the downloadable content for players to a minimum (usually every few sessions). However I'm having trouble managing things like recurring villains, revisiting old locations, and other things where the players go over old content. Often times they will decide "Oh lets go visit <NPC>" and if anything happens, I have to fish around for the relevant map and npc stats, re-add them to the new campaign and it all takes a lot of time.
Is there a way to 'archive' old content into .mod files (or something similar) so I can just keep them in the background and activate them when they are needed?
Thanks,
Fizban.
As a campaign progresses, I usually just create a new campaign in the menu screen for fantasy ground just so I can keep the downloadable content for players to a minimum (usually every few sessions). However I'm having trouble managing things like recurring villains, revisiting old locations, and other things where the players go over old content. Often times they will decide "Oh lets go visit <NPC>" and if anything happens, I have to fish around for the relevant map and npc stats, re-add them to the new campaign and it all takes a lot of time.
Is there a way to 'archive' old content into .mod files (or something similar) so I can just keep them in the background and activate them when they are needed?
Thanks,
Fizban.