iemckinnon
November 22nd, 2016, 19:31
Since no method has ever been put into FG2 to track charged magic items, our group has been using a missile weapon entry under Actions for every wand and staff to mark off charges as they are used. Yeah, you can't do much else with them but track, and have a damage entry for the magic missile and the like, but at least it is something.
But with 3.2, my group can no longer see the entries, We have had enough problems getting weapons to show up as they had to have an inventory item matched to them, but have managed to fix that, I think.
The problem is that as a GM, all the entries show up fine, but not to the players. So I am trying to figure out how to install a second version of FG2 on my PC so I can see what the hell the players are seeing.
This problem has caused about an hour of disruption in my last game. :mad:
But now I am having to go to backups of their characters to try and figure out how many charges were used for the wands of a 13th level party. So there are quite a few.
I am surprised that this entry was never added to FG2 with the ability to add spell effects, or even just duplicate the missile weapon with a different icon, and either have a space when you can drop spell effects, or be able to mark that the damage box would heal instead (for cure wands). For the fireball and such, we just put in the static amount of damage it would cause.
But while I like 3.2, it still seems to have a way to go not to disrupt parties and games.
But with 3.2, my group can no longer see the entries, We have had enough problems getting weapons to show up as they had to have an inventory item matched to them, but have managed to fix that, I think.
The problem is that as a GM, all the entries show up fine, but not to the players. So I am trying to figure out how to install a second version of FG2 on my PC so I can see what the hell the players are seeing.
This problem has caused about an hour of disruption in my last game. :mad:
But now I am having to go to backups of their characters to try and figure out how many charges were used for the wands of a 13th level party. So there are quite a few.
I am surprised that this entry was never added to FG2 with the ability to add spell effects, or even just duplicate the missile weapon with a different icon, and either have a space when you can drop spell effects, or be able to mark that the damage box would heal instead (for cure wands). For the fireball and such, we just put in the static amount of damage it would cause.
But while I like 3.2, it still seems to have a way to go not to disrupt parties and games.