View Full Version : Syrinscape issues
vainazzo
November 20th, 2016, 13:45
Guys I'm using teamspeak and I've setup syrinscape they way the forum does. But my players are complaining about a massive echo on my part. any idea of what I can do? I'm using a platronics headset.
Trenloe
November 20th, 2016, 18:02
Please provide more info - exactly how have you set TeamSpeak up? Please provide screenshots of the Teamspeak capture and playback settings for all of the profiles you have setup.
vainazzo
November 20th, 2016, 18:39
Please provide more info - exactly how have you set TeamSpeak up? Please provide screenshots of the Teamspeak capture and playback settings for all of the profiles you have setup.
So they state they hear themselves echo and it stops when i mute myself.
Andraax
November 20th, 2016, 19:18
You're feeding your output back into your input. You have the virtual input on voicemeeter sending output to "B" (the same as your microphone).
Trenloe
November 20th, 2016, 19:30
Yeah, this isn't set up as per the general recommendations - you either need two instances of TeamSpeak or two profiles within TeamSpeak - otherwise you won't be able to hear the music yourself, and/or there will be feedback. You need to keep the music/SFX on a different TeamSpeak profile/instance to your voice/listening profile/instance. This also gives your players more control over the separate levels of your voice and music/SFX - making it easier for them to adjust so they can hear you (and other players) over the music/SFX, but still hear the music/SFX OK.
Some info on setting up TS profiles etc. here: https://www.fantasygrounds.com/wiki/index.php/Linking_TeamSpeak_%26_Syrinscape
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