Nickademus
November 6th, 2016, 04:03
I ran into a problem with the 5e ruleset tonight that seems to have gotten worse since I last interacted with it (just prior to FG 3.2).
The abilities on my character suddenly gained the group of 'Powers - Class' even though all of them were manually made (prior to 3.2) and include generic effects that have nothing to do with my class. Upon trying to add a new power, it didn't go into this group like it used to; instead it went into a new group called 'POWERS'. I tried to move my previously made powers into this group but FG made a third group called 'POWERS' for them rather than put them in the group that newly made powers go into. So now I have three groups...
Here's the worse part. The reason for my trying to move a power in the first place was because I noticed my Channel Divinity hadn't come back after a short rest. When I looked at the power in Preparation Mode there was no button to toggle between Once, Daily, and Rest. It only had the number field that represented uses per day. In trying to get my Channel Divinity to reset on short rest I found that only the 'POWERS' group that new powers are put into by default has the reset toggle. Changing the group name to make a new group or trying to put a power back in the default 'POWERS' group results in a group that has no reset toggles. Powers that have their group names changed will never be able to be put back into the original 'POWERS' group (which is the only one that has the reset toggle buttons).
A similar problem in my eyes is the spells. I gained a daily ability to cast the lesser restoration spell. If I drag it into the spells area of the Actions tab it automatically goes in the Spells (Level 2) section. There is no way to set this to reset upon a short or long rest because it counts as a spell. If I drag it into the powers section of the Actions tab, it makes a group called 'Powers' that is different from the default 'POWERS' group and that doesn't have a reset toggle button (up to four powers groups now). Again, there is no way to set this to reset upon a short or long rest since the toggle is missing.
All in all, I don't like the restrictive automation of the Actions tab in the 5e ruleset. I would like to be able to free make groups and move powers between groups by dragging and dropping the power/spell link (like in the 3.5e ruleset). Likewise, if I want to put a spell in a level different than it normally would go (such as mirror image as a 1st-level spell), I want to be able to drag and drop it into the Spell (Level 1) section. Other rulesets don't have things locked down this much, so I know it's not a requirement of FG.
The abilities on my character suddenly gained the group of 'Powers - Class' even though all of them were manually made (prior to 3.2) and include generic effects that have nothing to do with my class. Upon trying to add a new power, it didn't go into this group like it used to; instead it went into a new group called 'POWERS'. I tried to move my previously made powers into this group but FG made a third group called 'POWERS' for them rather than put them in the group that newly made powers go into. So now I have three groups...
Here's the worse part. The reason for my trying to move a power in the first place was because I noticed my Channel Divinity hadn't come back after a short rest. When I looked at the power in Preparation Mode there was no button to toggle between Once, Daily, and Rest. It only had the number field that represented uses per day. In trying to get my Channel Divinity to reset on short rest I found that only the 'POWERS' group that new powers are put into by default has the reset toggle. Changing the group name to make a new group or trying to put a power back in the default 'POWERS' group results in a group that has no reset toggles. Powers that have their group names changed will never be able to be put back into the original 'POWERS' group (which is the only one that has the reset toggle buttons).
A similar problem in my eyes is the spells. I gained a daily ability to cast the lesser restoration spell. If I drag it into the spells area of the Actions tab it automatically goes in the Spells (Level 2) section. There is no way to set this to reset upon a short or long rest because it counts as a spell. If I drag it into the powers section of the Actions tab, it makes a group called 'Powers' that is different from the default 'POWERS' group and that doesn't have a reset toggle button (up to four powers groups now). Again, there is no way to set this to reset upon a short or long rest since the toggle is missing.
All in all, I don't like the restrictive automation of the Actions tab in the 5e ruleset. I would like to be able to free make groups and move powers between groups by dragging and dropping the power/spell link (like in the 3.5e ruleset). Likewise, if I want to put a spell in a level different than it normally would go (such as mirror image as a 1st-level spell), I want to be able to drag and drop it into the Spell (Level 1) section. Other rulesets don't have things locked down this much, so I know it's not a requirement of FG.