View Full Version : Creating new character classes
Myrdin Potter
November 6th, 2016, 02:36
UA will be going weekly and presenting more character options plus the new Ranger is being used in a lot of campaigns. Is there a reference guide somewhere that explains how to set up a character so it works like the ones in the Players Handbook?
LordEntrails
November 6th, 2016, 03:09
No reference guide, but I believe the Par5e thread has discussions on it as well as what hand coding in the xml has to be done to allow the archtypes and similar to have pop-up.
kp9911
November 6th, 2016, 11:43
++ now the class parser is also available for use :P
JohnD
November 6th, 2016, 18:12
I'd personally like a race maker.
kp9911
November 6th, 2016, 18:28
All in good time! I've built the new application in such a way that I can constantly release functionality module by module :D
Trenloe
November 8th, 2016, 01:17
I'd personally like a race maker.
Put a start, a finish, something in between. Then GO!
;)
kp9911
November 8th, 2016, 02:08
Put a start, a finish, something in between. Then GO!
;)
First I was like what? Then I was like ROFL.
LordEntrails
November 8th, 2016, 02:09
First I was like what? Then I was like ROFL.
Trenloe is so helpful isn't he? :D
JohnD
November 8th, 2016, 17:13
Well I was thinking it would be nice to be able to make a setting specific Reference which would work drag/drop autocomplete just like the official content does.
For example Greyhawk has about six human sub-races with different ability adjustment schemes, bonuses to specific skills, languages, etc... it would be nice to just have that available (after making it of course) for when a new player comes in.
I lack the xml-fu or indeed any other kind of -fu to make it happen (I am double specialized in klutz-fu however).
kp9911
November 8th, 2016, 19:34
Can't you just use existing par5e for that ?
JohnD
November 8th, 2016, 22:21
You may have missed the last portion of my post.
kp9911
November 9th, 2016, 04:39
Lol, I can do races next then in my parser ☺:p
damned
November 9th, 2016, 05:28
You may have missed the last portion of my post.
JohnD sometimes you gotta stretch that brain of yours...
Par5e does not require coding as such - but it is very particular about the formatting of your input...
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