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View Full Version : Populating Notes by Drag/Drop?



GunbunnyFuFu
November 3rd, 2016, 12:49
Is it possible to drag something over from the Library and place it into the Notes tab on Savage Worlds ruleset? For example, the iconic framework/archetypes of Savage Rifts all have unique abilities and complications. I can set it so these come into Edges & Hindrances without issue, however, I'm not sure I like having anything other than edges/hindrances there. Is there a way I can populate the Notes tab with drag/drop information out of the Library?

Thanks,
GB

damned
November 3rd, 2016, 12:56
You should be able to create a Note called Edges and drag your Edges into that as links...?

GunbunnyFuFu
November 3rd, 2016, 13:46
Damned,
Sorry..didn't explain myself well enough in my previous post. I'm working on the Savage Rifts setting, adding all the information by hand into the client.xml file. Part of this is that the "archetypes" (for example, the Glitter Boy or Juicer) all have special abilities and complications. They're not classified as Edges or Hindrances, though. I can, with the XML, make them drag & drop capable (by classifying them as sw_referencefeat or the equivalent...don't have my xml in front of me) and populate the Edges and Hindrances area of the FG Character Sheet with these special abilities and complications. I am loathe to do so, as I would rather save that area for actual Edges and Hindrances. My thought was to be able to code them up in XML so that I could drop them not into the Edges and Hindrances area, but instead the Notes tab of the character sheet to keep them separate.

Hopefully that does a better job of explaining...sorry...didn't have my morning cup of coffee when I posted the initial post.

GB

damned
November 3rd, 2016, 14:02
have a look at the character sheet xml and replace notes (or make it smaller) with similar code used for the existing hindrances and edges. You would have to create this as an extension....

Trenloe
November 3rd, 2016, 16:54
Yeah, the notes field needs to be a formattedtextcontrol (https://www.fantasygrounds.com/refdoc/formattedtextcontrol.xcp)to be able to accept links.

GunbunnyFuFu
November 3rd, 2016, 17:01
Thanks! I'll add this to the list of things that I need to code an extension for...Have a semester of coding C# coming up in school, and I hope to apply the principles I learn there to Lua so I can code up extensions...we'll see how that goes!