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Zacchaeus
November 1st, 2016, 20:52
I've just updated the Wiki to include information and guidance on some of the new stuff which has come in with 3.2.

I've expanded Moon Wizard's article on Story Templates (https://www.fantasygrounds.com/wiki/index.php/Story_Templates) to include a worked example. You can also see them in action in the Dungeon Master's Guide which Doug has extensively updated. More of these will be in Volo's Guide when it comes out in a couple of days.

You can read a bit about random encounters here (https://www.fantasygrounds.com/wiki/index.php/Encounters).

Also note that your PCs Armour Class will be auto-calculated and that you can equip/unequip weapons in the actions tab using the 'Preparation' mode just like you can with spells. Only those weapons designated as equipped will then be visible in Combat Mode. You can also add a bonus to save DC's in any Power tab as well as a number of other small changes and fixes. More on these changes here (https://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet).

Updated options (https://www.fantasygrounds.com/wiki/index.php/5E_Options) to include (brief) details on the manual dice roller and the auto-centre of the map on the next actor when the CT 'Next Actor' button is pressed.

If anyone needs more information on any of the changes please post here.

EDIT: Note also that Doug has just updated the user manual (https://www.fantasygrounds.com/filelibrary/FantasyGroundsUserManual.pdf) to include all of the new things in 3.2

Moon Wizard
November 1st, 2016, 20:55
Thanks, Zacchaeus!!!

JPG

Gwydion
November 1st, 2016, 21:07
I've just updated the Wiki to include information and guidance on some of the new stuff which has come in with 3.2.

I've expanded Moon Wizard's article on Story Templates (https://www.fantasygrounds.com/wiki/index.php/Story_Templates) to include a worked example. You can also see them in action in the Dungeon Master's Guide which Doug has extensively updated. More of these will be in Volo's Guide when it comes out in a couple of days.

You can read a bit about random encounters here (https://www.fantasygrounds.com/wiki/index.php/Encounters).

Also note that your PCs Armour Class will be auto-calculated and that you can equip/unequip weapons in the actions tab using the 'Preparation' mode just like you can with spells. Only those weapons designated as equipped will then be visible in Combat Mode. You can also add a bonus to save DC's in any Power tab as well as a number of other small changes and fixes. More on these changes here (https://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet).

If anyone needs more information on any of the changes please post here.

Sniff... sniff.. Wiping away the tears of joy. Awesome! Just starting to look at everything. Thanks!

LordEntrails
November 1st, 2016, 21:43
i've just updated the wiki to include information and guidance on some of the new stuff which has come in with 3.2.

I've expanded moon wizard's article on story templates (https://www.fantasygrounds.com/wiki/index.php/story_templates) to include a worked example. ....
thank you!