Topdecker
October 28th, 2016, 16:30
In about 3 days (Halloween), I will be hosting my first Savage Worlds game as a GM. I am not especially worried, but I'd like to do as good a job as possible. In some ways, I am 'selling' Savage Worlds to my players - who have been in a D&D 5e campaign since January - hence an underlying desire for the game to come off as smoothly as possible.
One unresolved issue is in regards to Adventure Cards. I noted that, after playing an adventure card, I could not play another. How does one re-enable the ability to play adventure cards? I ask because invariably someone will play one and wish to retract it OR someone will play one when I do the rules walk-through.
If there are other things that have session limited uses, I'd like to be aware of them. Thanks in advance!
Tim
A long note to any D&D fans curious about my interest in Savage Worlds...
It is and always has been my practice to follow a long D&D campaign with any thing that is not fantasy-based. I've seen stats that suggest that around 80-85% of the games played on FG are fantasy-based (5e soaking 56% by itself). Me, if I ate baloney all the time, I would eventually want something - anything - different. I don't even understand how all of the other RPG genres can represent such a small portion of play time - unless you just have a bunch of peeps that love baloney and only baloney. I gotta have a PB&J or a hotdog or something different from time to time. I don't understand being ok with just fantasy to the exclusion of all other genres such as horror, pulp, sci-fi, western, super heroes, dystopian, etc.
Anyhow, Savage Worlds can serve me hotdogs, PB&J, roast-beef sandwiches, chili-cheese fries and even baloney. It has settings in many, many different genres. Of significant importance to me, it also reduces the time spent resolving combat by around 50% compared to 5e. I like roleplaying and I will have a lot more of it happening since a series of encounters will not soak as much time.
When I do get back to eating a baloney sandwich, it will probably be done with 5e. Probably.
For those wondering, Savage Worlds accounts for approximately 6% of the game play traffic. It is the first non-fantasy centered game and #4 in terms of system popularity. As I mentioned earlier, I don't quite understand why the numbers aren't higher - except that people must love baloney - er, fantasy - to the exclusion of all other genres OR simply be unwilling to experiment much.
One unresolved issue is in regards to Adventure Cards. I noted that, after playing an adventure card, I could not play another. How does one re-enable the ability to play adventure cards? I ask because invariably someone will play one and wish to retract it OR someone will play one when I do the rules walk-through.
If there are other things that have session limited uses, I'd like to be aware of them. Thanks in advance!
Tim
A long note to any D&D fans curious about my interest in Savage Worlds...
It is and always has been my practice to follow a long D&D campaign with any thing that is not fantasy-based. I've seen stats that suggest that around 80-85% of the games played on FG are fantasy-based (5e soaking 56% by itself). Me, if I ate baloney all the time, I would eventually want something - anything - different. I don't even understand how all of the other RPG genres can represent such a small portion of play time - unless you just have a bunch of peeps that love baloney and only baloney. I gotta have a PB&J or a hotdog or something different from time to time. I don't understand being ok with just fantasy to the exclusion of all other genres such as horror, pulp, sci-fi, western, super heroes, dystopian, etc.
Anyhow, Savage Worlds can serve me hotdogs, PB&J, roast-beef sandwiches, chili-cheese fries and even baloney. It has settings in many, many different genres. Of significant importance to me, it also reduces the time spent resolving combat by around 50% compared to 5e. I like roleplaying and I will have a lot more of it happening since a series of encounters will not soak as much time.
When I do get back to eating a baloney sandwich, it will probably be done with 5e. Probably.
For those wondering, Savage Worlds accounts for approximately 6% of the game play traffic. It is the first non-fantasy centered game and #4 in terms of system popularity. As I mentioned earlier, I don't quite understand why the numbers aren't higher - except that people must love baloney - er, fantasy - to the exclusion of all other genres OR simply be unwilling to experiment much.