paladinpariah
October 26th, 2016, 02:06
FG License: I currently have a full license but am planning on upgrading to ultimate.
Game System: The game system will be Pathfinder though we will be running Storm King’s Thunder from 5e. I anticipate a minimal amount of converting but will also be learning as I go. It will make for a fascinating comparison between what advancement is “supposed” to look like in 5e compared to Pathfinder.
Time Zone: EST
Day of week and time: Saturdays 6pm-10pm
If new game, planned start date: Would like to start November 5th or 12th
Planned Frequency: Weekly. Hoping for as weekly as possible though there will possibly need to be weeks off for holidays and the such. I won’t have a problem with players missing a session here and there. Frequent absences will be problematic.
Term: At the bare minimum would like to finish the Storm King’s Thunder campaign which is supposed to end at 10th level for 5e. Not sure where it will end us in Pathfinder and would like to continue from there if possible with my own campaign material.
Text or Voice: I think voice would be best but will accept text only players. Would rather not use web cams.
Voice software used: I think Google Hangouts will probably be the easiest to use.
Roleplay & Combat mix: I’m thinking it will end up being 50/50 but the campaign does this in bursts of both as opposed to evenly layering them throughout. There will be some very combat heavy sessions and some very RP heavy sessions.
Number of Players in game & needed: I have zero players and would like to run the game with 4-6 optimally.
Character starting level & equipment: Characters will start at level one with normal starting gear.
Character restrictions: I would like to try and keep it as contained to the core book as possible given all the converting that will have to happen between 5e and Pathfinder. As the campaign progresses and I get more used to FG and GMing again in general, I will probably slowly introduce more of the wonky stuff from other Pathfinder books. Anything directly related to Pathfinder’s campaign world (like the names of gods and the such) will have to be given different fluff.
Details of your scenario:
I have never used FG before and am still learning it. I will need players who will be patient with me as well as willing to teach me if they are more knowledgeable. That being said, I have been roleplaying for over 35 years and have run multiple long term campaigns in 3.0 and other systems. I feel my experience will allow me to quickly make up for my lack of specific knowledge of Pathfinder and FG.
This campaign is dramatic and action filled and it’s the style of game I like. Rules take a back seat to story, character development, and action. Mechanics certainly have their place, however, and I am using Pathfinder for its technical precision over 5e’s touchy feeliness for this very reason. I have no problem with people being super knowledgeable of the rules and reminding me during play. Makes less work for me. I find that if I flub one situation, I can always make up for it during a later one.
Players who stick to their characters’ personalities and are self motivated to drive the story along are well rewarded in my games. Telling me what you want your character to go and do is far better than me telling you what happens to them. Being along for the ride is great too but don’t expect the spotlight, the glory, and everything that comes with them very often.
I would like to take the game in a direction where players end up controlling towns/cities/castles/kingdoms after the pre-written part of the campaign ends and will try and weave some of this into Storm King’s Thunder as it unfolds.
Optionally, elements of romance and scheming can be included if that’s what players want. Storm King’s Thunder already has some of those elements and they always make a campaign more human.
Lastly, this campaign will be decidedly PG-13 rated and is optimally aimed at mature adults. I would appreciate foul language and extreme content be kept to a minimum. I understand that gamers tend to more R rated fare, but I find the story can be more nuanced without resorting to cruder tropes. That’s not to say I’m a prudish nut or anything. I just find working to keep things “cleaner” makes them more interesting. I’m also trying to practice being a dad now that I have two small children.
Here’s a taste of some of the artwork I will be producing myself as the campaign progresses. This giant model will hopefully be fully painted by the time the party
has to cross swords with it. Notice the conversion I did with the sword compared to the store bought model. I also hope to make custom 2D art for everyone’s character and tokens unless someone in the group is more artistic than I am and up to the challenge.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/index.xcp?id=2236
https://i1185.photobucket.com/albums/z353/GenericsPics/20161025_195738_HDR_zpsm9dnqckh.jpg (https://s1185.photobucket.com/user/GenericsPics/media/20161025_195738_HDR_zpsm9dnqckh.jpg.html)
Game System: The game system will be Pathfinder though we will be running Storm King’s Thunder from 5e. I anticipate a minimal amount of converting but will also be learning as I go. It will make for a fascinating comparison between what advancement is “supposed” to look like in 5e compared to Pathfinder.
Time Zone: EST
Day of week and time: Saturdays 6pm-10pm
If new game, planned start date: Would like to start November 5th or 12th
Planned Frequency: Weekly. Hoping for as weekly as possible though there will possibly need to be weeks off for holidays and the such. I won’t have a problem with players missing a session here and there. Frequent absences will be problematic.
Term: At the bare minimum would like to finish the Storm King’s Thunder campaign which is supposed to end at 10th level for 5e. Not sure where it will end us in Pathfinder and would like to continue from there if possible with my own campaign material.
Text or Voice: I think voice would be best but will accept text only players. Would rather not use web cams.
Voice software used: I think Google Hangouts will probably be the easiest to use.
Roleplay & Combat mix: I’m thinking it will end up being 50/50 but the campaign does this in bursts of both as opposed to evenly layering them throughout. There will be some very combat heavy sessions and some very RP heavy sessions.
Number of Players in game & needed: I have zero players and would like to run the game with 4-6 optimally.
Character starting level & equipment: Characters will start at level one with normal starting gear.
Character restrictions: I would like to try and keep it as contained to the core book as possible given all the converting that will have to happen between 5e and Pathfinder. As the campaign progresses and I get more used to FG and GMing again in general, I will probably slowly introduce more of the wonky stuff from other Pathfinder books. Anything directly related to Pathfinder’s campaign world (like the names of gods and the such) will have to be given different fluff.
Details of your scenario:
I have never used FG before and am still learning it. I will need players who will be patient with me as well as willing to teach me if they are more knowledgeable. That being said, I have been roleplaying for over 35 years and have run multiple long term campaigns in 3.0 and other systems. I feel my experience will allow me to quickly make up for my lack of specific knowledge of Pathfinder and FG.
This campaign is dramatic and action filled and it’s the style of game I like. Rules take a back seat to story, character development, and action. Mechanics certainly have their place, however, and I am using Pathfinder for its technical precision over 5e’s touchy feeliness for this very reason. I have no problem with people being super knowledgeable of the rules and reminding me during play. Makes less work for me. I find that if I flub one situation, I can always make up for it during a later one.
Players who stick to their characters’ personalities and are self motivated to drive the story along are well rewarded in my games. Telling me what you want your character to go and do is far better than me telling you what happens to them. Being along for the ride is great too but don’t expect the spotlight, the glory, and everything that comes with them very often.
I would like to take the game in a direction where players end up controlling towns/cities/castles/kingdoms after the pre-written part of the campaign ends and will try and weave some of this into Storm King’s Thunder as it unfolds.
Optionally, elements of romance and scheming can be included if that’s what players want. Storm King’s Thunder already has some of those elements and they always make a campaign more human.
Lastly, this campaign will be decidedly PG-13 rated and is optimally aimed at mature adults. I would appreciate foul language and extreme content be kept to a minimum. I understand that gamers tend to more R rated fare, but I find the story can be more nuanced without resorting to cruder tropes. That’s not to say I’m a prudish nut or anything. I just find working to keep things “cleaner” makes them more interesting. I’m also trying to practice being a dad now that I have two small children.
Here’s a taste of some of the artwork I will be producing myself as the campaign progresses. This giant model will hopefully be fully painted by the time the party
has to cross swords with it. Notice the conversion I did with the sword compared to the store bought model. I also hope to make custom 2D art for everyone’s character and tokens unless someone in the group is more artistic than I am and up to the challenge.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/index.xcp?id=2236
https://i1185.photobucket.com/albums/z353/GenericsPics/20161025_195738_HDR_zpsm9dnqckh.jpg (https://s1185.photobucket.com/user/GenericsPics/media/20161025_195738_HDR_zpsm9dnqckh.jpg.html)