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YAKO SOMEDAKY
October 19th, 2016, 15:03
I wonder if it is possible to change the system font The Call of Cthulhu and what should I do, if I would like the fonts used would be Armenschrift reminiscent of those typewriters.

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Moon Wizard
October 19th, 2016, 23:13
Yes, it would require an extension that registers new font resources for all the fonts you want to replace.

You can probably make a copy of the Dungeon Theme in the extensions folder to get started.
* Unzip the dungeon theme EXT file into a folder.
* Rename the folder to something else (i.e. CoC Typewriter)
* Update the definition.xml file to the correct name.
* Update the db.xml file to remove stuff you don't want to replace (i.e. remove all the frame replacements).

Regards,
JPG

Trenloe
October 19th, 2016, 23:18
Or have a look at the extensions here that specifically change fonts: https://www.fantasygrounds.com/forums/showthread.php?25600-Using-FG-at-the-tabletop&p=227962&viewfull=1#post227962

Then go through the CoC ruleset and find the name of the font you want to change and create a similar extension.

YAKO SOMEDAKY
October 21st, 2016, 11:56
I could generate the extension that changes the default font of the Call of Cthulhu for a font that resembles typewriter thanks to friends here the always solicitous forum.But I still have a question, how do I leave the exclusive content or better usable only in Ruleset Call of Cthulhu?

damned
October 21st, 2016, 12:48
In extension.xml

<ruleset>
<name>CallOfCthulhu</name>
<minrelease>2</minrelease>
</ruleset>

YAKO SOMEDAKY
October 21st, 2016, 13:15
Thanks damned

YAKO SOMEDAKY
October 21st, 2016, 13:43
I generated these two files and put them to work only in the ruleset of Call of Cthulhu.
CoC-Logo changes the GM icon
CoC-Typewriter changes the font for a like typewriter.
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But I am not able to generate an extension that allows you to add a picture in the middle of the screen (decal).

I would like to know how to share these extensions created

damned
October 21st, 2016, 14:10
You can upload extensions to the thread here.
You can find a decal tutorial here: https://www.fg-con.com/free-downloads

YAKO SOMEDAKY
October 21st, 2016, 14:58
Thanks for the help given by all, I downloaded an extension in fg-con that lets you change the background and edited to become "exclusive" Call of Cthulhu, now would be to know how to share.
15791

YAKO SOMEDAKY
October 21st, 2016, 15:00
which procedure to insert the extensions created here in this discussion forum?

damned
October 21st, 2016, 15:12
Upload the file.
Click on Go Advanced if you dont see upload file options.

YAKO SOMEDAKY
October 21st, 2016, 15:37
Here are the extensions created with the support of you of the Fantasy Grounds community, hope you like and with time I create to change the overall look of Ruleset.

YAKO SOMEDAKY
October 21st, 2016, 15:41
One last question, but this covers not only the Ruleset Call of Cthulhu, but all rulesets ...
I would like to chat always be at their minimum size, instead of sets - it every time I open the Fantasy Grounds?

damned
October 21st, 2016, 16:06
check out graphics_frames.xml

YAKO SOMEDAKY
October 21st, 2016, 16:27
I copied it from whose CoreRPG which is equal to that used in Call of Cthulhu, I believe that the values change from Ruleset Ruleset to, but my biggest question is what those numbers represent?
If I understand well they reflect dimensions and locations of each portion of the image, but pq various fields?

<!-- Chat window -->
<framedef name="chatbox">
<bitmap file="graphics/frames/chatbox.png" />
<topleft rect="0,0,18,15" />
<top rect="18,0,487,15" />
<topright rect="505,0,18,15" />
<left rect="0,15,18,476" />
<middle rect="18,15,487,476" />
<right rect="505,15,18,476" />
<bottomleft rect="0,491,18,12" />
<bottom rect="18,491,487,12" />
<bottomright rect="505,491,18,12" />
</framedef>
<framedef name="chatentry">
<bitmap file="graphics/frames/chatentry.png" />
<offset>1,1,1,1</offset>
</framedef>
<framedef name="chatboxhilight">
<bitmap file="graphics/frames/chatboxhilight.png" />
<offset>12,12,16,50</offset>
</framedef>
<framedef name="chatframe_chat">
<bitmap file="graphics/frames/chatframe_chat.png" />
<offset>17,17,7,7</offset>
</framedef>
<framedef name="chatframe_story">
<bitmap file="graphics/frames/chatframe_story.png" />
<offset>18,18,17,17</offset>
</framedef>
<framedef name="diebox">
<bitmap file="graphics/frames/diebox.png" />
<offset>16,16,16,16</offset>
</framedef>

Moon Wizard
October 21st, 2016, 18:33
There's no feature within Fantasy Grounds currently to remember the position of desktop panels (such as the chat window) between game sessions. I believe it's on the wish list if you want to vote for it. (in my sig)

Regards,
JPG

YAKO SOMEDAKY
October 21st, 2016, 20:44
understood Moon Wizard, thanks anyway :D

The screenshot of the GM Screen ans Player Screen

15798 15799

YAKO SOMEDAKY
October 24th, 2016, 01:30
It is difficult to implement in the Call of Cthulhu (6E) messages:


Success
Critical success
Fail
Critical fail

Trenloe
October 24th, 2016, 03:32
It is difficult to implement in the Call of Cthulhu (6E) messages:


Success
Critical success
Fail
Critical fail
Displaying succeses/degress of difficulty discussed very recently here: https://www.fantasygrounds.com/forums/showthread.php?34549-Incorporating-difficulties-into-6e