Pdelski
October 4th, 2016, 03:24
I'm trying to run a high level campaign for a friend of mine who is in the Navy, along with a one other player who lives at home with me. We are trying to transfer our face to face paper game to FG. I have some experience with Fantasy grounds playing a low level character in a D&D 5e game with another friend, but no experience with FG using the D&D 3.5 rules set. I have DMed many games in the past in 3.5, including ones this complex and on paper things are fine, but trying to learn FG as a DM for 3.5 seems a bit more involved, which I am ready to deal with, than playing a D&D 5e character. I have the ultimate license, complete SRD, advanced bestiary for templates, and summoned monsters MODS.
I have watched several videos and get the basics, but I have several high level characters in my story that I'm not sure how the best way to enter them into FG would be. We are using a variety of books, more than just the core programmed into fantasy grounds. It's a horror based war campaign. I won't list them all but some of them are Libris Mortis, Book of Vile Darkness, Book of Exalted deeds, Heroes of Horror, Heroes of battle, Epic level handbook, Draconomicon, etc.
I know this may sound crazy, but there is one NPC (personality) character that is vital to the plot who rules a city and army of undead, who is allied with the players against other undead and various enemies in the story. This NPC is a Human/Lich/Spellstitched/Evolved undead with multiclass Cleric20/Sorceror8/TrueNecromancer14.
I'm trying to figure out if it would be more efficient to control such a character if created as a PC controlled by the DM, or as an NPC. I don't think I can apply templates to a PC character like an NPC, but if there is a way I would love to know how. I do have one player who is a Half celestial/Wood elf cleric5/Purifier of the Hallowed Doctrine8, with a cohort that is a Half celestial/wood elf cleric5/combat medic2/Radiant Servant of Pelor2 ,so I need to figure out how to apply the half celestial template for them. The other player is a Human Druid7/Dracolyte10 with a young adult red dragon cohort, which was modified from the basic monster entry. The druid was able to acquire Dracolyte through taint. BTW, this druid character believes he is really a dragon that can shapechange into a human druid, and not the other way around, for comical effect. He explains not being able to do so at earlier levels by claiming he was cursed. So I also need to figure out the best way to represent his dragon form.
I thought about putting the template information in the abilities and notes tabs for PC characters. I also thought about creating class levels templates that can be put on NPCs, but don't know if that is an efficient way to do it, knowing that most classes have 20 levels, times the number of different possible classes, that can be over a hundred different individual templates I would have to potentially make, but once made can be applied in seconds. I will have several NPCs with PC class levels, so I'm trying to find the best way to add PC levels to NPCs for that reason too. For the lich character, he has feats such as leadership, undead leadership, extra followers and epic leadership, so will have a large army to track. I think it would be easier to track all this on a PC sheet rather than an NPC sheet, but I don't know yet. As his army looses or gains members, I would like to be able to track it as easily as possible.
We will also be using Taint rules for corruption and depravity from Heroes of Horror, Corrupt acts with corruption and Obeisance points from the Fiendish codexes, as well as commander ratings and recognition points from Heroes of battle.
I also was thinking about the problem of possibly having several dozen, or even 100+ npcs in one battle, in unit formations. I think it may be easier to have a block of NPCs represented as one large block icon on the map and one shared stat block, so a unit of 40 peasants could be 40 hp, or a block of something stronger like 25 level 1 warriors could be 50 HP, or 2 hp per individual, and scale up as appropriate for stronger and higher level units.
I know this may seem like a lot to ask at once, so thank you all for any help you can offer.
I have watched several videos and get the basics, but I have several high level characters in my story that I'm not sure how the best way to enter them into FG would be. We are using a variety of books, more than just the core programmed into fantasy grounds. It's a horror based war campaign. I won't list them all but some of them are Libris Mortis, Book of Vile Darkness, Book of Exalted deeds, Heroes of Horror, Heroes of battle, Epic level handbook, Draconomicon, etc.
I know this may sound crazy, but there is one NPC (personality) character that is vital to the plot who rules a city and army of undead, who is allied with the players against other undead and various enemies in the story. This NPC is a Human/Lich/Spellstitched/Evolved undead with multiclass Cleric20/Sorceror8/TrueNecromancer14.
I'm trying to figure out if it would be more efficient to control such a character if created as a PC controlled by the DM, or as an NPC. I don't think I can apply templates to a PC character like an NPC, but if there is a way I would love to know how. I do have one player who is a Half celestial/Wood elf cleric5/Purifier of the Hallowed Doctrine8, with a cohort that is a Half celestial/wood elf cleric5/combat medic2/Radiant Servant of Pelor2 ,so I need to figure out how to apply the half celestial template for them. The other player is a Human Druid7/Dracolyte10 with a young adult red dragon cohort, which was modified from the basic monster entry. The druid was able to acquire Dracolyte through taint. BTW, this druid character believes he is really a dragon that can shapechange into a human druid, and not the other way around, for comical effect. He explains not being able to do so at earlier levels by claiming he was cursed. So I also need to figure out the best way to represent his dragon form.
I thought about putting the template information in the abilities and notes tabs for PC characters. I also thought about creating class levels templates that can be put on NPCs, but don't know if that is an efficient way to do it, knowing that most classes have 20 levels, times the number of different possible classes, that can be over a hundred different individual templates I would have to potentially make, but once made can be applied in seconds. I will have several NPCs with PC class levels, so I'm trying to find the best way to add PC levels to NPCs for that reason too. For the lich character, he has feats such as leadership, undead leadership, extra followers and epic leadership, so will have a large army to track. I think it would be easier to track all this on a PC sheet rather than an NPC sheet, but I don't know yet. As his army looses or gains members, I would like to be able to track it as easily as possible.
We will also be using Taint rules for corruption and depravity from Heroes of Horror, Corrupt acts with corruption and Obeisance points from the Fiendish codexes, as well as commander ratings and recognition points from Heroes of battle.
I also was thinking about the problem of possibly having several dozen, or even 100+ npcs in one battle, in unit formations. I think it may be easier to have a block of NPCs represented as one large block icon on the map and one shared stat block, so a unit of 40 peasants could be 40 hp, or a block of something stronger like 25 level 1 warriors could be 50 HP, or 2 hp per individual, and scale up as appropriate for stronger and higher level units.
I know this may seem like a lot to ask at once, so thank you all for any help you can offer.