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JohnD
October 2nd, 2016, 04:19
It would be nice if players could still change the facing of their tokens on a map once the DM has locked the tokens.

Currently this can only be done with unlocked tokens - the players loose the ability to change facing when they are locked. This is a bit of a PITA because then the DM has to do it all the time.

Not sure if this would be a "big" change programming wise.

Andraax
October 2nd, 2016, 15:23
The reason why facing changes are locked is the same reason why movement is locked - so players cannot change these settings.

Trenloe
October 2nd, 2016, 15:52
Vote for it here: https://fg2app.idea.informer.com/proj/?ia=66824

JohnD
October 2nd, 2016, 18:22
Yeah I added my vote. This is something that pretty well every session I DM I say to myself and players "I wish you could do this yourselves" and I finally took the time to post it, and vote.

Andraax
October 2nd, 2016, 20:43
I don't allow my players to change their facing when they're not allowed to move. This way I know whether an attack is flanking or from behind, and the players can't "cheat" by changing their facing every time a new foe gets their initiative. When a player attacks a foe, I change their token facing to the foe they just attacked, and it can't be changed until it's again their turn to do something. When they're not in combat, I unlock the tokens and the players are free to move the tokens and change their facing at will.

MarianDz
October 3rd, 2016, 16:44
maybe it could have been same as accept move turn? When player move to final destination can rotate token change facing direction and GM permit both actions at once (movement and token facing)? Anyway I will vote. :) because it is good idea.

JohnD
October 4th, 2016, 20:25
I don't allow my players to change their facing when they're not allowed to move. This way I know whether an attack is flanking or from behind, and the players can't "cheat" by changing their facing every time a new foe gets their initiative. When a player attacks a foe, I change their token facing to the foe they just attacked, and it can't be changed until it's again their turn to do something. When they're not in combat, I unlock the tokens and the players are free to move the tokens and change their facing at will.

I would care for this by only having the ability to change facing active while the character is the active individual on the combat tracker.

Andraax
October 4th, 2016, 21:27
I would care for this by only having the ability to change facing active while the character is the active individual on the combat tracker.

Might as well just let them move their tokens by themselves as well...

JohnD
October 6th, 2016, 04:56
Indeed. The next time I have an idea I'll just tell myself I can continue to use FG as it currently exists and not bother.

Andraax
October 6th, 2016, 11:47
I just don't see the point. If the tokens are locked, then the GM has to interact with them to make changes anyway. You're turning it into a system where the GM has to accept the move, then remind the player to set their facing (because my players would not bother to do so). It's become automatic for me - I look at the proposed path, and if it's acceptable, I hover over the token, spin the wheel until the facing is correct for where the token will end up, then click the wheel to accept the move. It's pretty intuitive.