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View Full Version : Attention SW GMs!



Mask_of_winter
September 21st, 2016, 15:16
Big update coming up! Help yourself, help us all go through a smooth transition by testing it and reporting the bugs here (https://www.fantasygrounds.com/forums/showthread.php?32034-Test-Release-v3-2-0).

https://www.youtube.com/watch?v=0aZXPQU7JF8

Mortar
September 21st, 2016, 19:58
LOL, hadn't even seen this thread and posted a link to your video in the 3.2.0 Test thread.

JohnD
September 21st, 2016, 20:21
Man I was already feeling like two 24" monitors wasn't enough real estate for running a game on....

Doswelk
September 22nd, 2016, 23:51
I was feeling confident that I had sorted out 50 Fathoms, Hellfrost, Hell on Earth with regard to the new icons, then I saw your video and re-downloaded 3.2 and found all the extra icons they had added :(

Oh well 50 Fathoms is done (again)

Talen
September 23rd, 2016, 03:31
The 50 fathoms icon set looks great. Can't wait to see the rippers resurrected icons!


I was feeling confident that I had sorted out 50 Fathoms, Hellfrost, Hell on Earth with regard to the new icons, then I saw your video and re-downloaded 3.2 and found all the extra icons they had added :(

Oh well 50 Fathoms is done (again)

Jaxer67
October 1st, 2016, 04:19
Question... as I am new to all this... If I run my game in the test mode do my players have to select that too to play?

Thanks!

damned
October 1st, 2016, 04:35
Yes they do. You all need to be on teh same version - they wont connect if they are running 3.1.x and you are on 3.2.x
You really should only run the test mode if you are testing or developing - or really curious...


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Talyn
October 1st, 2016, 04:35
Question... as I am new to all this... If I run my game in the test mode do my players have to select that too to play?

Thanks!

Yes, but don't do it. If you're going to GM for actual players, switch yours back to Live because the Test version is exactly that, and it's not ready for prime time yet.

Jaxer67
October 1st, 2016, 04:54
Yes, I was just curious. I wouldn't run a game in it...

Thanks for all your help, though. You guys are obviously a wealth of knowledge and I appreciate you pointing me in the right direction.

Doswelk
October 1st, 2016, 08:26
Yes, but don't do it. If you're going to GM for actual players, switch yours back to Live because the Test version is exactly that, and it's not ready for prime time yet.
Except we need to test it with players, so if you warn your players before hand there may be problems and they are happy to help debug errors then all is good, used to run a lot of my games in test mode for that reason...
That said I am not running a SW game until FGCon9 and that will be in Live mode!

GunnarGreybeard
October 3rd, 2016, 11:45
Man, this is awesome stuff and just in time for me to try scrounging up interest in a SW game. And a good to tell the wife why I'll need another monitor.

dungeongrub
October 12th, 2016, 14:09
I love this update, particularly the filters in the new tabs - feels like I will be able to chuck loads of scenarios into one campaign and still retain something resembling control over it all!

Can anyone tell me what the Story Templates window is for?

Moon Wizard
October 12th, 2016, 21:57
I just added a wiki entry for this topic.
https://www.fantasygrounds.com/wiki/index.php/Story_Templates

Cheers,
JPG

Dr0W
October 16th, 2016, 02:50
Except we need to test it with players, so if you warn your players before hand there may be problems and they are happy to help debug errors then all is good, used to run a lot of my games in test mode for that reason...
That said I am not running a SW game until FGCon9 and that will be in Live mode!

Where is the ideal place to report Savage Worlds 3.2 related bugs? Just found a few myself:
- FX and Modifiers windows are blank for players (Actually I never got to make effects work on player side, but modifiers were actually useful)
- Players won't see Groups. Example: As a DM when I open Races, Edges or any of the new windows I can select a Group to sort those by module. Players can only see either (All) or (None).
- 50 Fathoms races won't show up on Races menu.
- Hellfrost "Human" race is actually named "Heath Elf", probably has been there forever but only the update made me notice.
- If a player create a new sheet the "unskilled" skill won't be created until a DM opens their sheet and visit the skills tab. Powers won't work properly until the DM visit that character's Powers tab (power icons won't show and it won't be possible to run power tests from it). - Actually I THINK this is not a 3.2 related bug but it's minor stuff that has a workaround.

Moon Wizard
October 16th, 2016, 23:38
Thanks for reporting. You can just report them in the v3.2 thread for now, and I'll either handle them or pass them to the SW developers.

I've got these on my list now.

Thanks,
JPG