shadd
September 18th, 2016, 22:28
CL 10.4 talks about assigning a degree of difficulty for a maneuver, but doesn't give much guidance on how to choose an appropriate difficulty. I realize a lot of this is probably subjective and up to GM discretion, but I'm not exactly sure where to start.
There are already modifiers for skill rank, stat, light level, wounds, etc. This is pretty straightforward and I'm familiar with modifiers from other systems. Degree of difficulty is a new concept to me, and it appears to have a large impact on the final result. I assume I shouldn't take things like light level into account when determining difficulty, because there are already modifiers for that, right?
Take stalking for example. Terrain is probably one factor that would contribute to difficulty. A wide open plain will be more difficult to stalk in than a dense forest, but is a dense forest routine? Medium? Then you have to combine that with other factors like, say, a noisy ocean nearby.
Do you guys have any suggestions for identifying these factors and rating them on the difficulty scale? Not sure if there is a resource with examples and suggestions online somewhere. Something where I could at least start getting a feel for how to assign difficulty.
Thanks!
There are already modifiers for skill rank, stat, light level, wounds, etc. This is pretty straightforward and I'm familiar with modifiers from other systems. Degree of difficulty is a new concept to me, and it appears to have a large impact on the final result. I assume I shouldn't take things like light level into account when determining difficulty, because there are already modifiers for that, right?
Take stalking for example. Terrain is probably one factor that would contribute to difficulty. A wide open plain will be more difficult to stalk in than a dense forest, but is a dense forest routine? Medium? Then you have to combine that with other factors like, say, a noisy ocean nearby.
Do you guys have any suggestions for identifying these factors and rating them on the difficulty scale? Not sure if there is a resource with examples and suggestions online somewhere. Something where I could at least start getting a feel for how to assign difficulty.
Thanks!