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rob2e
September 5th, 2016, 05:39
It seems if you create a bunch of conditions (Dodge, AC: 5, etc., etc.) you ought to be able to export those as a module. How hard would that be to implement as part of the export function?

LordEntrails
September 5th, 2016, 06:06
I've got a conditions module or such, I think... Got it from someone when I first started. I'm off to bed and travelling tomorrow, but if someone doesn't jump in and get you what you need before Tuesday, let me know and I'll dig in to what I have etc.

Trenloe
September 5th, 2016, 06:17
https://www.fantasygrounds.com/forums/showthread.php?26044-Campaign-Effects-Export-Extension-(CoreRPG-based-rulesets)

rob2e
September 5th, 2016, 06:36
https://www.fantasygrounds.com/forums/showthread.php?26044-Campaign-Effects-Export-Extension-(CoreRPG-based-rulesets)

Trenloe! You get right outta town!!! I looked and couldn't find that. Thank you thank you thank you. I'm making a Huge list! This saves me from coding.

rob2e
September 5th, 2016, 07:04
https://www.fantasygrounds.com/forums/showthread.php?26044-Campaign-Effects-Export-Extension-(CoreRPG-based-rulesets)

Seems there are problems with this, I posted in the appropriate thread. Please advise.

Trenloe
September 5th, 2016, 13:45
Seems there are problems with this, I posted in the appropriate thread. Please advise.
No problems - a documented "gotcha" and FG module update/testing process awareness.