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Smoltok
August 31st, 2016, 13:54
Hi,

According to 5E, the Armor Class is now directly function from the armor ( chain shirt give 13 AC + Max 2 DEX ).

My question is why is there in the description of the Armor Class (in the first tab in PC Sheet) , a base of 10 ?

I find little annoying to separate my AC in 10 + 3 , but maybe there is a reason ?

Thanks for giving me any clue !

Zacchaeus
August 31st, 2016, 14:26
The PHB tells you that the base AC is 10, so FG just reflects this. The armour table in the PHB however gives the whole AC including the base; so some arithmetic is required.

Smoltok
August 31st, 2016, 14:37
The PHB tells you that the base AC is 10, so FG just reflects this. The armour table in the PHB however gives the whole AC including the base; so some arithmetic is required.



Armor Class
Your Armor Class (AC) represents how well your character avoids being wounded in battle. Things that contribute to your AC include the armor you wear, the shield you carry, and your Dexterity modifier. Not all characters wear armor or carry shields, however.
Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character
wears armor, carries a shield, or both, calculate your AC using the rules in chapter 5. Record your AC on your character sheet.


You're right !

I was confused by the armor table !

kylania
August 31st, 2016, 14:49
The PHB tells you that the base AC is 10, so FG just reflects this. The armour table in the PHB however gives the whole AC including the base; so some arithmetic is required.

The PHB says your unarmored AC is 10, not your base. Per page 144 in the PHB "The armor (and shield) you wear determines your base Armor Class". So your "base" AC is either 10 or your Armor's AC value, plus mods/shield.

Ideally fields for Armor and Shield would be added to the character sheet to auto calculate the value and reduce the non intuitive math and digging around to find where to change all of this. Even the armor items list the full value of the AC values, so you have to subtract 10 from the AC value* only to then have to add it back again, which is super confusing for new players and doesn't really match anything else on the character sheet which automates nearly everything.

* something that is only required due to the format of the FG AC field and doesn't match any rules within D&D.

Smoltok
August 31st, 2016, 14:52
The PHB says your unarmored AC is 10, not your base. Per page 144 in the PHB "The armor (and shield) you wear determines your base Armor Class". So your "base" AC is either 10 or your Armor's AC value, plus mods/shield.

Ideally fields for Armor and Shield would be added to the character sheet to auto calculate the value and reduce the non intuitive math and digging around to find where to change all of this. Even the armor items list the full value of the AC values, so you have to subtract 10 from the AC value only to then have to add it back again, which is super confusing for new players and doesn't really match anything else on the character sheet which automates nearly everything.

It would be great to have this done in a next version ! Or some little extension ! ^^

Zacchaeus
August 31st, 2016, 15:16
The PHB says your unarmored AC is 10, not your base. Per page 144 in the PHB "The armor (and shield) you wear determines your base Armor Class". So your "base" AC is either 10 or your Armor's AC value, plus mods/shield.

Ideally fields for Armor and Shield would be added to the character sheet to auto calculate the value and reduce the non intuitive math and digging around to find where to change all of this. Even the armor items list the full value of the AC values, so you have to subtract 10 from the AC value* only to then have to add it back again, which is super confusing for new players and doesn't really match anything else on the character sheet which automates nearly everything.

* something that is only required due to the format of the FG AC field and doesn't match any rules within D&D.

Fair enough it's unarmoured and not base. But I think FG does have logic to how it does things. A character without armour will start at 10 + DEX modifier. If it started at 0 then your unarmoured character would have to add 10 in somewhere. Then if they got some armour down the line they'd have to take that 10 off. What might be more intuitive is to leave the 10 in and adjust the armour table just to show the difference so that when it was dragged in it would autocalculate the correct AC. Assuming the character sheet ever moves towards autocalculating AC.

Nickademus
August 31st, 2016, 21:13
Then if they got some armour down the line they'd have to take that 10 off.

To be fair, they would replace the 10 with the number in the armor description. Not really an extra step.