Morfedel
August 29th, 2016, 02:44
FG License: Ultimate
Game System: 5th edition D&D
Time Zone: CST
Day of week and time: Tuesdays 6-9pm cst
New game, planned start date: Tuesday, September 6th
Planned Frequency: Weekly
Text or Voice / Voice software used: Both, using FGs Teamspeak server for the game's voice
Roleplay & Combat mix: Hard to say, since I prefer 50/50 mix but since its a prepublished adventure, that tends to override things somewhat.
Number of Players in game & needed: Have 1 player, prefer 3 more, possibly 4 more.
Character restrictions: I tend to be fairly flexible, and am even allowing some of the playtest stuff published by Unearthed Arcana. However, no third party stuff yet, and I may have to decide on a case by case basis. Final character approval is necessary.
Details of your scenario:
I currently have a thursday game where i'm running Rage of Demons: Out of the Abyss. My wife has a gamer's spirit, and loves those kinds of board and card games that gamers normally love. However, she has never had a chance to be in an RPG - but has always wanted to, even before we had met!
So, real life issues had made it impossible for her to join in my games, in large part conflicting work schedules, but things have finally worked out where she can make a game... but only if it's tuesday nights, and only from 6-9 pm.
So, that's what I'm going for. I'm looking for 3-4 other gamers who can make it for that time slot. Since my wife is a newbie, however, there are a few things I must insist on:
1: you must be reliable. I've had the gambit of players who are constantly missing the game or running late for some reason. Real life happens, and I understand, but you MUST BE CERTAIN you can make it on a regular basis, barring unforeseen circumstances. Only reason I'd miss is if I get sick or if my work place sends me out of town; that happens once in awhile, but luckily only once in a rare while.
2: If you are an experienced player, that's great, I'd prefer that, but you must be patient with new players, since obviously we have at least one.
3: I generally prefer people who play more heroic types, even if its the reluctant hero such Han Solo. Villains and the like tend to cause problems.
4: We all have our own view of how a D&D game should be run. i try to be accommodating, but if we have different views, accept I am the game master in this :) LOL What I mean is, we may have a different understanding of the rules. I'm always willing to listen to opposing opinions, but in the end, when i make my ruling, please be willing to accept it.
5: The Implied Social Contract: This last one i hate to bring up, but again, considering our new player (MY WIFE lol), and considering a very recent event in my Thursday game, I feel it necessary to make sure we are on the same footing before the game begins. The Implied Social Contract, here, is that we are all here to have fun, and as such, don't make a character or play your character in such a way that you know is going to ruin someone else's fun, just for reasons like "It's in my character."
For example, in my thursday group, one of the PCs is about to murder one of the NPCs in the group just because, as he put it, his character hate's that NPCs race, even though they've traveled together for several game weeks against serious nonstop life threatening dangers, fought side by side, and are still in great danger. That other player didn't care, and furthermore, he made the mistake of announcing it out loud rather than keeping it between him and me, and it's cause some in-group tension.
While I have no problems with in party conflict when it makes sense, I do have a problem with intentionally contentious characters, or otherwise making choices or actions that will harm the group or upset other players without good reason. In other words, consider the Implied Social Contract and don't make a character that's going to stir up trouble just because.
And if you ARE going to do something contentious, DO NOT ANNOUNCE IT TO THE GROUP! :)
Basically, its the "play nice rule." Try and avoid party conflict if you can. Especially with one or more newbies in the group :)
Beyond that, really, I'm going to run Storm King's Thunder. I'm going to buy it next week with plans to start running it the week after.
I havent set up the calendar yet, but really, I prefer people emailing me and rather than applying by calendar anyway. So... if you are interested, email me; I want to know more about you as a person. Tell me about yourself, your gaming experience, what kind of gamer you are, but also what kind of person, mature 40something, college 20something, married with kids, whatever.
I will select from those I think will be the best fit, but if it ends up being a tie, first come first serve, but since we all know sometimes a group doesn't work out for every member, I'll keep those second-comers for potential follow up should one of the first-comers not be a good fit.
Thanks in advance, and I look forward to hearing from you!
Game System: 5th edition D&D
Time Zone: CST
Day of week and time: Tuesdays 6-9pm cst
New game, planned start date: Tuesday, September 6th
Planned Frequency: Weekly
Text or Voice / Voice software used: Both, using FGs Teamspeak server for the game's voice
Roleplay & Combat mix: Hard to say, since I prefer 50/50 mix but since its a prepublished adventure, that tends to override things somewhat.
Number of Players in game & needed: Have 1 player, prefer 3 more, possibly 4 more.
Character restrictions: I tend to be fairly flexible, and am even allowing some of the playtest stuff published by Unearthed Arcana. However, no third party stuff yet, and I may have to decide on a case by case basis. Final character approval is necessary.
Details of your scenario:
I currently have a thursday game where i'm running Rage of Demons: Out of the Abyss. My wife has a gamer's spirit, and loves those kinds of board and card games that gamers normally love. However, she has never had a chance to be in an RPG - but has always wanted to, even before we had met!
So, real life issues had made it impossible for her to join in my games, in large part conflicting work schedules, but things have finally worked out where she can make a game... but only if it's tuesday nights, and only from 6-9 pm.
So, that's what I'm going for. I'm looking for 3-4 other gamers who can make it for that time slot. Since my wife is a newbie, however, there are a few things I must insist on:
1: you must be reliable. I've had the gambit of players who are constantly missing the game or running late for some reason. Real life happens, and I understand, but you MUST BE CERTAIN you can make it on a regular basis, barring unforeseen circumstances. Only reason I'd miss is if I get sick or if my work place sends me out of town; that happens once in awhile, but luckily only once in a rare while.
2: If you are an experienced player, that's great, I'd prefer that, but you must be patient with new players, since obviously we have at least one.
3: I generally prefer people who play more heroic types, even if its the reluctant hero such Han Solo. Villains and the like tend to cause problems.
4: We all have our own view of how a D&D game should be run. i try to be accommodating, but if we have different views, accept I am the game master in this :) LOL What I mean is, we may have a different understanding of the rules. I'm always willing to listen to opposing opinions, but in the end, when i make my ruling, please be willing to accept it.
5: The Implied Social Contract: This last one i hate to bring up, but again, considering our new player (MY WIFE lol), and considering a very recent event in my Thursday game, I feel it necessary to make sure we are on the same footing before the game begins. The Implied Social Contract, here, is that we are all here to have fun, and as such, don't make a character or play your character in such a way that you know is going to ruin someone else's fun, just for reasons like "It's in my character."
For example, in my thursday group, one of the PCs is about to murder one of the NPCs in the group just because, as he put it, his character hate's that NPCs race, even though they've traveled together for several game weeks against serious nonstop life threatening dangers, fought side by side, and are still in great danger. That other player didn't care, and furthermore, he made the mistake of announcing it out loud rather than keeping it between him and me, and it's cause some in-group tension.
While I have no problems with in party conflict when it makes sense, I do have a problem with intentionally contentious characters, or otherwise making choices or actions that will harm the group or upset other players without good reason. In other words, consider the Implied Social Contract and don't make a character that's going to stir up trouble just because.
And if you ARE going to do something contentious, DO NOT ANNOUNCE IT TO THE GROUP! :)
Basically, its the "play nice rule." Try and avoid party conflict if you can. Especially with one or more newbies in the group :)
Beyond that, really, I'm going to run Storm King's Thunder. I'm going to buy it next week with plans to start running it the week after.
I havent set up the calendar yet, but really, I prefer people emailing me and rather than applying by calendar anyway. So... if you are interested, email me; I want to know more about you as a person. Tell me about yourself, your gaming experience, what kind of gamer you are, but also what kind of person, mature 40something, college 20something, married with kids, whatever.
I will select from those I think will be the best fit, but if it ends up being a tie, first come first serve, but since we all know sometimes a group doesn't work out for every member, I'll keep those second-comers for potential follow up should one of the first-comers not be a good fit.
Thanks in advance, and I look forward to hearing from you!