bigsiegee
August 27th, 2016, 02:54
Hi all
Not sure if this is really a 'technical issue'.... I am a creative guy but am REALLY (as in never) new to the concept of - GM'ing/running a campaign.
I have this grand scheme of running a zombie-esque campaign. Basically, a small group of kickarse survivors who go out on missions to be kickarse/gather supplies/defend the weak/find a long term cure..... and have a home base with various NPC survivors that they have to protect a 'community' that they build up after each mission - Various levels of walls, mess room upgrades (fridge/chef training/food quality), watch towers, rec room, science room, radio room, helicopter pad - really the base building would be endless and driven by the characters as to what they wanted to build (I'm sure I could figure out rules and how a building would affect their community and their play. For example, they go off to save someone without a watch tower and come back to find their base half over run and a bunch of civilians dead....)
Now, I am - slightly - familiar with DnD 5e - the fantasy stuff. I am looking for a ruleset that is probably a little less magic/tech based and a little more real-worldy. Guns, knives, zombies.... anyone know of a ruleset that may help or any useful ideas/tools to help me start creating and putting my tools together in FG?
I know it's a broad topic - feel free to go in any random direction in offering your help.
Thanks heaps FG/Gamer Crowd
Addo
Not sure if this is really a 'technical issue'.... I am a creative guy but am REALLY (as in never) new to the concept of - GM'ing/running a campaign.
I have this grand scheme of running a zombie-esque campaign. Basically, a small group of kickarse survivors who go out on missions to be kickarse/gather supplies/defend the weak/find a long term cure..... and have a home base with various NPC survivors that they have to protect a 'community' that they build up after each mission - Various levels of walls, mess room upgrades (fridge/chef training/food quality), watch towers, rec room, science room, radio room, helicopter pad - really the base building would be endless and driven by the characters as to what they wanted to build (I'm sure I could figure out rules and how a building would affect their community and their play. For example, they go off to save someone without a watch tower and come back to find their base half over run and a bunch of civilians dead....)
Now, I am - slightly - familiar with DnD 5e - the fantasy stuff. I am looking for a ruleset that is probably a little less magic/tech based and a little more real-worldy. Guns, knives, zombies.... anyone know of a ruleset that may help or any useful ideas/tools to help me start creating and putting my tools together in FG?
I know it's a broad topic - feel free to go in any random direction in offering your help.
Thanks heaps FG/Gamer Crowd
Addo