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Full Bleed
August 13th, 2016, 06:11
As some of you may know, Paizo is launching a new game next year: Starfinder (https://paizo.com/starfinder/)

I know that Smiteworks does not have the licensing to produce official Pathfinder DLC, but I have to wonder if Paizo might be open to seeing Starfinder supported at its launch on a VTT platform like FG. And, who knows, that consideration might even open some other doors for official Paizo licensing.

With WotC licensing 5e to both FG and Roll20, it seems like Paizo might be at risk of missing the proverbial boat in the VTT space. For example, I'd wager that Pathfinder took a participation hit on FG after official 5e support was available. And given that the Sci-Fi RPG market is already an outlier compared to the dominate Fantasy properties, I suspect that getting deep market penetration for Starfinder at launch has to be high on their wish list.

I see opportunity on both sides of the fence.

Trenloe
August 13th, 2016, 06:39
I'd wager that Pathfinder took a participation hit on FG after official 5e support was available.
Not significantly: https://www.enworld.org/forum/content.php?3134-Which-Games-Were-Most-Played-On-FANTASY-GROUNDS-In-2015-(Hint-D-D!)#.V66yXI-cFaQ

But, yeah, getting official FG support for any Paizo product would be cool.

Full Bleed
August 13th, 2016, 19:19
Not significantly: https://www.enworld.org/forum/content.php?3134-Which-Games-Were-Most-Played-On-FANTASY-GROUNDS-In-2015-(Hint-D-D!)#.V66yXI-cFaQ
Not sure what that chart shows me. What's the year-over-year results look like? That chart shows all of 2015. Smiteworks didn't have the license until April 2015. And in order to compare anything we'd need to see 4/14-3/15 compared to 4/15-3/16. What did migration look like as more official 5e content became available on FG?

Further, how about transmission of 4e players to 5e after licensing? Again, I'd wager that in addition to a gradual trend of 4e migrations to 5e, official licensing could be attributed to an acceleration on this platform. The point being that it's not just about movement from Pathfinder to 5e, but from unlicensed games to licensed games.

I have to concede that given the success of 5e in general I'd be shocked if there wasn't a significant uptick completely unrelated to licensing. For example, on Amazon, there are no less than 8 products ahead of the best selling Pathfinder product: https://www.amazon.com/Best-Sellers-Books-Fantasy-Gaming/zgbs/books/16211/ref=zg_bs_unv_b_3_16215_1

And I know that the bulk of Paizo's sales are direct and via subscription, but you don't fall that far behind 5e on Amazon and not feel the pinch.

That said, the numbers Smiteworks needs to focus on is all comparative and trending analysis. That's what's going to interest and sway Paizo to change their position on licensing to VTTs. 1-2 years ago Paizo thought they were going to be moving into the digital space in a big way with their successfully kickstarted MMO. That initiative failed miserably leaving them with a void... all the while WotC was busy reversing *their* position and has now licensed to the top two commercial VTT's out there. If Paizo isn't rethinking their policy right now, they will be soon. And I happen to think that Starfinder is a property that would allow them the same sort of testing grounds 5e-on-FG provided WotC.

Trenloe
August 13th, 2016, 19:44
LOL! Remind me never to wager with you. ;) "I'd wager that Pathfinder took a participation hit on FG after official 5e support was available." I think it's pretty clear that, month-on-month there wasn't much decline in Pathfinder games, despite the near 4-fold increase in 5E games once 5E has office support on FG. Personally, I think month-on-month is good enough to get an idea if people jumped ship from their games (whatever system) to 5E. Most games on FG won't last a year and some groups will change systems multiple times in a year, so looking at it year-on-year introduces other unknown factors in RPG trends, etc.. 5E official support occurred in April, there was a slight dip (-11%) in PF games being played in June, but July and April they were back up to their pre-5E support monthly level. Seem to suggest that that there was no significant participation hit and that 5E brought in (back?) new FG players, or existing players started playing 5E in addition to their current games.

Talyn
August 14th, 2016, 02:51
I can only hope they reconsider their stance about wanting their own Paizo-only VTT. That didn't work out so well for WotC and honestly, who wants a VTT that only plays one (two if we count Starfinder next year or whenever) game when everything else out there plays anything you can imagine.

damned
August 14th, 2016, 04:24
The commentary about Fantasy Grounds and 5e was largely about the massive jump in participation numbers for the hobby rather than a cannibalisation of the PF player base or numbers.
Sales of PF is another story and while related to participation wont always trend the same way. You dont keep rebuying rulebooks you already have and PF has been out for a long time now so most PF players already have their core rulebook purchases made.
5e will definitely have affected every other ruleset because it is the gorilla in the industry but it was fantastic to see that it grew the industry far more than cannibalised it.

Full Bleed
August 14th, 2016, 06:38
I think it's pretty clear that, month-on-month there wasn't much decline in Pathfinder games, despite the near 4-fold increase in 5E games once 5E has office support on FG. Personally, I think month-on-month is good enough to get an idea if people jumped ship from their games (whatever system) to 5E.
You think? You think people stop playing a system cold-turkey when they've been playing it for years? I'd argue just the opposite. That month-on-month isn't of much value. Dipping your toe into the 5e water is very different than abandoning a competing system. And there are too many monthly/seasonal/micro variables to quantify without a lot more information (i.e. everything is down in December. Darn you Santa!) Overall, I think most gaming migration/trends take time (especially in our age of "Adventure Paths"). The elasticity in gaming is probably of more value (which, btw, is what I'd be selling to Paizo if I was Smiteworks). And I see a notable (if questionable) degradation in Pathfinder's elasticity in that small sample size (see below).


Most games on FG won't last a year and some groups will change systems multiple times in a year, so looking at it year-on-year introduces other unknown factors in RPG trends, etc.. 5E official support occurred in April, there was a slight dip (-11%) in PF games being played in June, but July and April they were back up to their pre-5E support monthly level. Seem to suggest that that there was no significant participation hit and that 5E brought in (back?) new FG players, or existing players started playing 5E in addition to their current games.
But there are "new lows" in September, November, and December with (potentially) shorter "bounces" over the same period (July, Aug, Oct). As noted, I don't trust the analysis on such a small scale though... which is why I'd want to see year-over-year and hesitate to highlight it at all. But, in general, I could argue a downward trend. Is 3600 the new norm? What was their trajectory before disruption? At any rate, *any* downward trend is not what Paizo would want to see... even if it shows resiliency in the face of 5e's onslaught. Just leaning into the wind can't be how they want to actually oppose the hurricane.

In fact, Starfinder looks to be one way they want to oppose it.

And not letting WotC run away with the VTT market might be another.


So, in circling back to the "Starfinder as gateway to VTT licensing" theory... in looking at how WotC handled their 4e initiatives I see/saw Paizo making some of the same mistakes. And after seeing WotC capitulate and find some success in the VTT industry, I also see Paizo following suit. The question is how and when? 5e provided WotC an opportunity to alter course. What's going to drive Paizo? I can say one thing for certain... Telling them "5e's VTT licensing had no significant effect on them" isn't going to help. ;)


PS: I'd love to see the internal conversation at Paizo about Starfinder's expectations. What does "success" look like?

PSS: What do you all think it will look like here? What's the over-under? How would "official" support affect it? Would the argument be stronger for simultaneous release or delayed release to highlight measurable changes in adoption?

damned
August 14th, 2016, 08:23
No one is arguing against having licensed Paizo products. Everyone wants more licensed products - especially of the #2 system.
Generally the Space systems dont garner nearly as much of a following as the fantasy systems - Star Wars being the only current top 10 Space Game.

Talyn
August 14th, 2016, 14:50
If I recall (and I probably don't :) ) one of Paizo's objections at the time (year or two ago?) was protecting their IP, same as WotC's issues. SmiteWorks solved that by very solidly encrypting 5E content. The same would be done for Paizo's stuff. Just look at all the PFS games where each GM had to convert a scenario on their own instead of one solidly-produced conversion being on the store. Plus, who knows, Paizo sells sourcebook PDFs at a lower price point than the books, maybe they'd price the VTT versions at that too instead of full hardback price like WotC is doing.

Anyway, this is all just wishful thinking right now. I have a feeling Paizo is going to be stubborn and fulfill their proprietary VTT and have it fail before they wise up.

Full Bleed
August 14th, 2016, 19:20
No one is arguing against having licensed Paizo products. Everyone wants more licensed products - especially of the #2 system.
Sure. This is a discussion about what analytics and property makes that happen. I'm just "pushing" for the fact that I believe that Starfinder could give both Smiteworks and Paizo an opportunity to "hit the reset button" on any previous negotiations that actually make that a possibility. And I was attempting to frame out some analytics that might be of actual use in getting them to the table.

Pathfinder is the #2 system now, but it took 5e to make that happen. They were #1 during 4e's term and probably watching (in dismay) as they continued to fall back during their last serious communications with Smiteworks (and The Orr Group). They had big plans for an MMO and other digital initiatives that have, since, not panned out. And, as such, the line in the sand they drew back then may be shifting. Especially because... as you note...


Generally the Space systems dont garner nearly as much of a following as the fantasy systems
And I totally agree.

Which is why I think it's a property they might be willing to open up. They may not be ready to with Pathfinder (not the least of which would be because they'd have to acknowledge some missteps that have allowed WotC to plant a deep flag in the VTT space in the first place)... but Starfinder? Internally they've got to be sweating its release. It's really more of a "Pathfinder Expansion"... a leverage play on an anemic SciFi RPG market (no doubt bolstered by the response they've gotten from their experiments with SciFi elements in some of their Adventure Paths).

And that's the basis of my PS about what their internal bar for success would be and how does that look on FG? If 3600 is the new norm for Pathfinder, what's unlicensed Starfinder look like? 400? 600? What's licensed Starfinder look like? Whatever the number, Smiteworks should be able to argue something along the lines of 2-3 times the unlicensed number based on 5e's jump alone. That's the sort of thing a "new" product looking for market penetration would want to see. I think they'd be jumping for joy if it could pull close or even with Star Wars on FG.

Full Bleed
August 14th, 2016, 19:42
If I recall (and I probably don't :) ) one of Paizo's objections at the time (year or two ago?) was protecting their IP, same as WotC's issues.
I'm sure that was part of the issue.

But they may have had some concerns with implementation and how that would bump up against certain limitations with Pathfinder digital rights as well. As an offshoot of 3-3.5, I know that creates some legal hurdles. I've seen people say things like "FG isn't a PDF reader" in other threads. Whereas, a legal view that it *is* a glorified PDF reader may be exactly what Paizo needs to safely enter the space full-tilt. We know that they couldn't produce an MMO that actually used the full Pathfinder system... so, while I'm not going to do the legwork to clarify everything in regard to this, I do want to acknowledge that there may be complications with digital rights outside PDF's.


Anyway, this is all just wishful thinking right now. I have a feeling Paizo is going to be stubborn and fulfill their proprietary VTT and have it fail before they wise up.
You may be right. Paizo has shown themselves to be a company willing to take some chances. They went all in on the digital distribution of their products when WotC stonewalled. They bucked the move to 4e and the loss of Dragon--and won. They tried to self-produce a MMO (via Kickstarter). But, in this case, "taking a chance" does not have to equate to "doing it all themselves". Taking a chance here might be opening up Starfinder to VTT's and seeing how it flies. Sometimes the best business is to focus on what you do best and let someone else handle your interests in areas that they do best.

If it's done simultaneously with their standard release practices they'll have no "with-and-without VTT licensing" comparatives... but if they play it safe to see what those numbers look like and try later, they could lose the opportunity to leverage the most important part of any new project--the launch.

Full Bleed
August 18th, 2016, 20:49
So, more research into where Paizo stands.

First, the overview where we see that Pathfinder has become officially entrenched at #2 since 5e's release after 3 years in the top spot. (https://www.enworld.org/forum/content.php?1984-Top-5-RPGs-Compiled-Charts-2008-Present) Whereas it took them 1.5 years to wrestle the crown from D&D 4e (the most poorly received version of D&D ever) and 3 years to fortify their position--they lost it in the month 5e came out.

In April of 2015, Erik Mona talks about a "Post-5th Edition Paradigm". Choosing to highlight what others in this thread have said, that the industry grew as a result of 5e. But, he uses questionable terms to downplay its impact on Paizo:


"What I’ve been hearing anecdotally from a lot of the retailers, especially at some of the presentations that we’ve done here, is that it seems to kind of invigorated the category."

"we’re not seeing deleterious drops in our sales. "

But that was then and this is now (https://www.enworld.org/forum/content.php?3648-Is-Pathfinder-In-Its-Twilight-Observations-From-A-Retailer).

Retailers aren't just reporting a drop in Pathfinder sales, they're talking about treating it like a "twilight" property. Clearing out stock that isn't moving, cutting back orders, directing customers into what's actually selling, etc. Paizo can't talk their way around that. They carry more than twice the development staff of D&D with a deep bench of freelancers producing monthly and quarterly products that have long development cycles (i.e. what's coming out now is a reaction to what was going on a year or more ago).

Yes, the industry *has* grown (40% according to the article). But Paizo, even if it hadn't suffered a "deleterious" loss of sales more than a year ago is losing if it's not getting a healthy share of some of that growth. In not participating in a big way, they're falling prey to a classic industry disruption trend where an incumbent see's a competitor [re]enter its space and explode sales that appear to have minimal impact on themselves. Sighing with relief, they fail to act quickly enough to stem the inevitable impact they *will see* on their business.

Enter Starfinder. It's a leveraged growth play (i.e. leveraging the Pathfinder system into a less competitive category). A good move, but not one that will counter 5e in any way using their current model.

So, as noted earlier, I still believe that all of this will leave Pazio more open to *additional* avenues of potential growth. Even ones they looked at as being too risky or marginal in the past. They simply have to look at VTT support again with 5e making deep in-roads in the space.

Starfinder gives them--and the right VTT(s)--a perfect opportunity to deviate from previous positions. Core Pathfinder with its massive library of potential DLC would be a much bigger win. But if their previous concerns still have any merit and they need more data or convincing, Starfinder might be the right vector.

Talyn
August 18th, 2016, 22:31
Something I've been curious about is: have they ever considered doing a Pathfinder 2nd Edition? And if they were to do that, are they able to take their stuff and create their own game from it or are they locked into 3.5 (or D&D, which doesn't seem to have the same OGL that 3.5 did which is why they didn't update to 4E)?

I'd love to see a more streamlined, less crunchy and math-intensive (they don't call it Mathfinder for nothing) version someday that plays faster.

damned
August 18th, 2016, 23:02
So, more research into where Paizo stands.

....
Starfinder gives them--and the right VTT(s)--a perfect opportunity to deviate from previous positions. Core Pathfinder with its massive library of potential DLC would be a much bigger win. But if their previous concerns still have any merit and they need more data or convincing, Starfinder might be the right vector.

Nice review of the situation Talyn. Hopefully something will open up...


Something I've been curious about is: have they ever considered doing a Pathfinder 2nd Edition? And if they were to do that, are they able to take their stuff and create their own game from it or are they locked into 3.5 (or D&D, which doesn't seem to have the same OGL that 3.5 did which is why they didn't update to 4E)?

I'd love to see a more streamlined, less crunchy and math-intensive (they don't call it Mathfinder for nothing) version someday that plays faster.

Pathfinder used the D&D 3.5e OGL license. Pathfinder was released by Paizo because as a third party publisher they would be affected by tighter restrictions/licensing that were mooted for 4e. Turns out they put out a good product and it met a receptive audience who did not like the newer 4e system.

I think that more streamlined, less crunchy and math-intensive version that plays faster is called 5e :)

Talyn
August 18th, 2016, 23:58
Yes, but 5E used to be 4E used to be 3.5E and so on. There's always room for change when you're the source. That was my question: is Paizo permanently locked into 3.5E or, if they wanted to, could they completely design their own unique game and still call it Pathfinder?

That said, the entire reason Paizo exists and Pathfinder is popular is because they and their audience were resistant to change... :p

damned
August 19th, 2016, 00:16
Yes, but 5E used to be 4E used to be 3.5E and so on. There's always room for change when you're the source. That was my question: is Paizo permanently locked into 3.5E or, if they wanted to, could they completely design their own unique game and still call it Pathfinder?

Yes - Pathfinder is theirs. Game mechanics cant be copyright protected but the name and setting can be. They could produce a 2E.


That said, the entire reason Paizo exists and Pathfinder is popular is because they and their audience were resistant to change... :p

Yes - but also not so much they were resistant to change but that the 4E change wasnt popular with a lot of people. The 5E change... thats different :)

Full Bleed
August 19th, 2016, 09:32
Nice review of the situation Talyn. Hopefully something will open up...
Heh, it was actually my review... but I figured more data and support for the OP was warranted. ;)


Something I've been curious about is: have they ever considered doing a Pathfinder 2nd Edition? And if they were to do that, are they able to take their stuff and create their own game from it or are they locked into 3.5 (or D&D, which doesn't seem to have the same OGL that 3.5 did which is why they didn't update to 4E)?
I see no reason that they can't further tweak their tweak of the 3.5 rules for a more streamlined Pathfinder 2e. In fact, I think it's somewhat inevitable. The rub will be whether or not they can do it in a way that is as compatible with Pathfinder 1e as it was with 3.5. They've matured to the point now where their once "more sensible take" on 3.5 has become just as bloated as 3.5 ever was. All that additional crunch and expansion appeals to a certain segment of the player base... but to those of us that adopted Pathfinder because it was a marginal tweak of a fairly solid 3.5 core (that still left backwards compatibility intact) I think a less-is-more approach to a new Core Pathfinder 2e would be welcome.


I'd love to see a more streamlined, less crunchy and math-intensive (they don't call it Mathfinder for nothing) version someday that plays faster.


I think that more streamlined, less crunchy and math-intensive version that plays faster is called 5e :)

Heh, I get both assertions. I believe that there is room for plenty of middle-ground for a 2e Pathfinder. I think 5e went a little too far in the streamlining/deviation department... but Pathfinder could certainly go further. I'm confident that they won't make the mistake 4e did and blow their entire system up just to put out a new edition. They've seen 5e and it's reception and they should still be nimble enough to respond.

That's actually why Starfinder is of significant interest to me. I'm fairly certain that they are going to introduce some tweaks to the core Pathfinder rules that will tip their hand with regard to what a Pathfinder 2e will ultimately look like. It won't have the deep playtest that the original Pathfinder game had, but I believe that it will be something of a play-test in and of itself.

Nylanfs
August 22nd, 2017, 17:06
I think I'll tease these here. :)

20226

20227

wtripp08
August 22nd, 2017, 21:02
Nice!!!

Jonin
August 23rd, 2017, 02:11
Awesome.

MrJade
August 23rd, 2017, 02:56
What is this stuff?

Nylanfs
August 23rd, 2017, 03:17
Which stuff? There's two pages, you might need to be specific. :)

MrJade
August 23rd, 2017, 03:22
Your screens. Are those FG useable character sheets?

Nylanfs
August 23rd, 2017, 03:26
Those are the alpha PCGen datasets. :)

https://twitter.com/PCGen/status/899830468199186432

MrJade
August 23rd, 2017, 16:46
I unfortunately do not know what that means. Is that going to work with FG? Sorry, I'm a relatively inexperienced user.

Nylanfs
August 23rd, 2017, 17:08
PCGen.org is a long time java based character generator. I handles all the math in making a character for you for 35e, Pathfinder, 5e, some others I can't remember at the moment.

You can import characters made in PCGen into FG for 35e, Pathfinder and 5e.

Full Bleed
August 23rd, 2017, 21:25
I think I'll tease these here. :)

20226

20227
Going to make me upgrade my PCGen when that releases. ;)

Good stuff.