iiiTRiBEiii
August 11th, 2016, 02:08
Hello FG Forums, Players and GMs,
I am looking for FG XP through playing, to put it bluntly,
cons:
Lack of knowledge about FG interface, I'll have a lag time compared to seasoned players....
Grounded in AD&D 90's fiction, newer material about the realms will be lost on me at the start
pros:
Ready to dive in head first and I'm committed to quality gaming, I look forward to contributing
Looking to be a consistent gamer that will eventually GM
I can play in most campaign styles, heavy combat, deep RP'ing, I'll throw my all at dense puzzle campaigns
If I could post my character data for your consideration:
Canath CG Half Elf Ranger (thief hunter concept)
Personality Traits:
Canath always has a plan for what to do when things go wrong. Why? Because many things had gone wrong in the past. From a young age Canath was raised in an Inn, the result of an elf & his mothers one night of drunken debauchery. Canath was "traded" to a smugglers caravan where he was put on watch duty, few folks expect a caravan with a kid to be smuggling. Seeing good people die, or worse, get sold into slavery was wrenching. The caravan was eventually caught by Rangers, not many lived the assault but Canath did and was taken into a more honest life by his benefactor, a human female by the name of Muskeg of the Moss. She showed him the Rangers Ways regarding a difficult terrain and favored "hunting ground", the swamps and moores. There they would hunt thieves and bandits, sometimes for nothing but sport. If the bandits intentions were as soiled as the swamp then they would be buried in it's mud.
Ideals:
Freedom. Chains are meant to be broken, as are those who would forge them.
Canath was not privy to the "cargo" until one night, during watch, he investigated a large chest, hoping to skim some gold. Shock nearly forced a scream but he choked it back. It was a person, alive and bound, unconscious. Looking closer he recognized the face of a young street performer that Canath had watched in the previous city. They had laughed and spent time touring the city as kids. The caravan driver used her trust in order to drugged and stashed her away to be sold to a thieves den in the neighboring city. Canath fetched an antidote to revive Eilqis and she was freed.
Bonds:
Upon waking from the effects, Eilqis recognized Canath. She let out a shriek but not before Canath cupped her mouth. He whispered that she needed to run. Her home city was half a days journey and she could make it before sunup. She shook off the effects, steadied her feet and took off, full tilt, towards her home. Canath heard the twang too late, the pulse in his ears must have blocked the sound of a bowstring being drawn. Canath had loved Eliqis and she died because of a mistake he made, not waiting to have a plan. That will never happen again.
Flaws:
After years of living among thieves he has a deep distrust of them, all of them. This includes his Criminal Organization Contact, a former competitor caravan know as "The Rolling Mist" among those in the smugglers underbelly. The front organization is called the "Sunrise Caravan Company" due to it's tendency to travel all through the night.
Appearance:
Dark and Dirty, due to cutting time between the city and swamps, Canath tends to always have filth and muck on his boots. The smell of stagnent water waft off of him when the breeze is right. His dark earthen colored hair comes down to his shoulders and brow, somewhat obscurring his green almond eyes and completely covering his pointed, pierced ears. The cloak and clothes are the color of both the swamp and city streets, greyish and dark with hints of green here and there. He has a bow on his back and a hand ax at his side.
Notes:
Has a Criminal Background in Smuggling, used to get info on criminal networks.
Time zone:EST
Number of Players:any
Time of Day Available:Fridays after 7pm, Sat & Sun flexible
Fantasy Grounds License:Standard w/ Complete Core Class Pack
Term of game play:Whatever game will have me
Voice/Visual:Have both, prefer voice at least. I can DL whatever program is needed
Game System Preferred: D&D 5e
Game System Experience:AD&D 2nd Edition, currently reading players handbook and DMs guide for 5e
Fantasy Grounds Experience:Hours of youtube videos but no in game xp
Character Type Preferred:I can make a character or use my listed Ranger
About Yourself: please check out my profile and say hi! here (https://www.fantasygrounds.com/forums/member.php?49062-iiiTRiBEiii)
I am looking for FG XP through playing, to put it bluntly,
cons:
Lack of knowledge about FG interface, I'll have a lag time compared to seasoned players....
Grounded in AD&D 90's fiction, newer material about the realms will be lost on me at the start
pros:
Ready to dive in head first and I'm committed to quality gaming, I look forward to contributing
Looking to be a consistent gamer that will eventually GM
I can play in most campaign styles, heavy combat, deep RP'ing, I'll throw my all at dense puzzle campaigns
If I could post my character data for your consideration:
Canath CG Half Elf Ranger (thief hunter concept)
Personality Traits:
Canath always has a plan for what to do when things go wrong. Why? Because many things had gone wrong in the past. From a young age Canath was raised in an Inn, the result of an elf & his mothers one night of drunken debauchery. Canath was "traded" to a smugglers caravan where he was put on watch duty, few folks expect a caravan with a kid to be smuggling. Seeing good people die, or worse, get sold into slavery was wrenching. The caravan was eventually caught by Rangers, not many lived the assault but Canath did and was taken into a more honest life by his benefactor, a human female by the name of Muskeg of the Moss. She showed him the Rangers Ways regarding a difficult terrain and favored "hunting ground", the swamps and moores. There they would hunt thieves and bandits, sometimes for nothing but sport. If the bandits intentions were as soiled as the swamp then they would be buried in it's mud.
Ideals:
Freedom. Chains are meant to be broken, as are those who would forge them.
Canath was not privy to the "cargo" until one night, during watch, he investigated a large chest, hoping to skim some gold. Shock nearly forced a scream but he choked it back. It was a person, alive and bound, unconscious. Looking closer he recognized the face of a young street performer that Canath had watched in the previous city. They had laughed and spent time touring the city as kids. The caravan driver used her trust in order to drugged and stashed her away to be sold to a thieves den in the neighboring city. Canath fetched an antidote to revive Eilqis and she was freed.
Bonds:
Upon waking from the effects, Eilqis recognized Canath. She let out a shriek but not before Canath cupped her mouth. He whispered that she needed to run. Her home city was half a days journey and she could make it before sunup. She shook off the effects, steadied her feet and took off, full tilt, towards her home. Canath heard the twang too late, the pulse in his ears must have blocked the sound of a bowstring being drawn. Canath had loved Eliqis and she died because of a mistake he made, not waiting to have a plan. That will never happen again.
Flaws:
After years of living among thieves he has a deep distrust of them, all of them. This includes his Criminal Organization Contact, a former competitor caravan know as "The Rolling Mist" among those in the smugglers underbelly. The front organization is called the "Sunrise Caravan Company" due to it's tendency to travel all through the night.
Appearance:
Dark and Dirty, due to cutting time between the city and swamps, Canath tends to always have filth and muck on his boots. The smell of stagnent water waft off of him when the breeze is right. His dark earthen colored hair comes down to his shoulders and brow, somewhat obscurring his green almond eyes and completely covering his pointed, pierced ears. The cloak and clothes are the color of both the swamp and city streets, greyish and dark with hints of green here and there. He has a bow on his back and a hand ax at his side.
Notes:
Has a Criminal Background in Smuggling, used to get info on criminal networks.
Time zone:EST
Number of Players:any
Time of Day Available:Fridays after 7pm, Sat & Sun flexible
Fantasy Grounds License:Standard w/ Complete Core Class Pack
Term of game play:Whatever game will have me
Voice/Visual:Have both, prefer voice at least. I can DL whatever program is needed
Game System Preferred: D&D 5e
Game System Experience:AD&D 2nd Edition, currently reading players handbook and DMs guide for 5e
Fantasy Grounds Experience:Hours of youtube videos but no in game xp
Character Type Preferred:I can make a character or use my listed Ranger
About Yourself: please check out my profile and say hi! here (https://www.fantasygrounds.com/forums/member.php?49062-iiiTRiBEiii)