Teemo
August 3rd, 2016, 21:20
Hey people!
Since it worked out so well last time, I figured I'd try again :D
I apologise up front if this isn't the correct sub-forum. Been trying to suss where to ask this, so if I'm off, by all means please direct me to the right place.
Anyway, I've been messing a bit with the parser since I bought my ult liscence, and I've been thoroughly enjoying it. Got stuck a few times, but frankly that just adds to the fun ^^
I have run into a few things I can't seem to suss, however, so I'm hoping you guys can help me out.
When making class files, whether they be custom or from my book (own the physical copies, hence the parsing), I find that all the intro fluff to each class, takes up a lot of space. Especially considering that most people who play, already knows it all, and is really only looking for the tables.
I'd hate to not have it though, as I like the little fluff snippets. So I've been trying to take all the class lore, and put it into a pop-out window of it's own.
But looking at the class blueprint, I see that all AB entries, have to go near the bottom of the document.
Is there some other clever way, in which I could start out a class with it's name, a link to a pop-out box with all the background info, and then just head straight onto "Quick Build"?
And also, the ult liscence comes with the DD Basic Rules - Player library. Where is that located? I'd like to have a poke around inside it, and see how they set up some of the equipment. Planning on adding a bit of custom stuff, so some idea of the set-up would be awesome!
And lastly, the DMG has a bit on crafting magical weapons.
Would it be possible to do a similar thing, but for more generic crafting? Like Alchemy, Smithing and what not? That would be quite awesome for rogue-like dungeon crawl modules ^^
Anywho, if you can help with any of the above, I'd be much obliged!
So far, I'm loving this program ^^
Since it worked out so well last time, I figured I'd try again :D
I apologise up front if this isn't the correct sub-forum. Been trying to suss where to ask this, so if I'm off, by all means please direct me to the right place.
Anyway, I've been messing a bit with the parser since I bought my ult liscence, and I've been thoroughly enjoying it. Got stuck a few times, but frankly that just adds to the fun ^^
I have run into a few things I can't seem to suss, however, so I'm hoping you guys can help me out.
When making class files, whether they be custom or from my book (own the physical copies, hence the parsing), I find that all the intro fluff to each class, takes up a lot of space. Especially considering that most people who play, already knows it all, and is really only looking for the tables.
I'd hate to not have it though, as I like the little fluff snippets. So I've been trying to take all the class lore, and put it into a pop-out window of it's own.
But looking at the class blueprint, I see that all AB entries, have to go near the bottom of the document.
Is there some other clever way, in which I could start out a class with it's name, a link to a pop-out box with all the background info, and then just head straight onto "Quick Build"?
And also, the ult liscence comes with the DD Basic Rules - Player library. Where is that located? I'd like to have a poke around inside it, and see how they set up some of the equipment. Planning on adding a bit of custom stuff, so some idea of the set-up would be awesome!
And lastly, the DMG has a bit on crafting magical weapons.
Would it be possible to do a similar thing, but for more generic crafting? Like Alchemy, Smithing and what not? That would be quite awesome for rogue-like dungeon crawl modules ^^
Anywho, if you can help with any of the above, I'd be much obliged!
So far, I'm loving this program ^^