Ken L
July 24th, 2016, 16:46
https://imgur.com/nkcJBd3.jpg
Pirates take whatever they please, wither it be ships, plunder, or people!
"You've heard of the Rumswagger and her captain; tales that have coasted from tavern halls and the lips of sailors in their cups. Some call his rise to fame a stroke of sheer luck, like a keg of ale 'bout to run dry. Others say this rise to be a sign of favor from the sea goddess herself. Whatever the angle one cares to hear, those aboard the Rumswagger are said to be rich to their ears in gold and treasures taken from the finest merchants and depths of the sea, their captain himself swimming in a hoard worthy of any dragon.
Rumors, are rumors of coarse, but even the most grandiose have a root of truth to them. Makes one to figure if the Rumswagger is all that it's up to be...
.
.
.
.
Skull and Shackles is a tale of adventure, a story of a group of brigands who start with little other than the clothes on their backs whom eventually carve their mark upon the world.
Fortune favors the bold, the merciless, and those who're willing to risk it all in the pursuit of greatness. Many a pirate have aspired to this goal, skirting the eye to raid the North-South Astivan trade routes, all the while fighting off denizens of the sodden lands which creep from its depths.
The Shackles.. a land both mysterious as it is rowdy, for those who call it home stand their ground. A home in a land constantly battered by the outer-bands of the eye, where the peal of blue thunder is a reminder of those lost, but whose courage continues to live on. They are a free people, beholden to no kings or queens they haven't named themselves.
Life upon the sea is hard, but Besmara never looked kindly upon the weak. Hoist the sails and raise the colors!
Because dead men tell no tales......."
FG License: Unlimited, therefore demo clients can connect
Game System: Pathfinder
Time Zone: Eastern Daylight Time (EDT) / Eastern Standard Time (EST), GMT -4 / GMT -5 pending season
Day of week and time: Saturday, 9:00 AM -> 4:00 PM EDT/EST
Start date: August 20th, 2016
Planned Frequency: Bi-Weekly
Term: Long term
Text or Voice: Voice primary, text for whispers
Voice software used: Teamspeak (music) and Skype
Roleplay & Combat mix: 65/35
Number of Players in game & needed: Have 4 players, need 1 more
Character starting level & equipment: 10, upon admittance we can discuss adjusted WBL and purchases as this has been a campaign running for almost two years.
Allowed Source Material:
Core Rule Book
Advanced Players Guide (No Gunslinger, No Summoner)
Ultimate Combat
Ultimate Magic
Inner Sea World Guide
Inner Sea Gods
Advanced Class Guide (No Arcanist, Must provide proof of purchase during character discussions)
Advanced Race Guide (Only for variant traits of the core races, no featured/uncommon/custom races allowed)
Ultimate Campaign (For Traits only)
What We're Looking For:
Those who enjoy roleplaying their characters
Drama-free personalities
What's Not Welcome:
Rule Lawyers
Roll players
How to apply:
A posting briefly detailing your experience with tabletop games, and how you like to play. Don't apply with a character concept or sheet as during discussions we'll build your character together; I'm more interested in yourself as a player.
A Private message with your Skype ID to arrange a voice interview as well as any how much you know of the campaign. (Lying that you've never played/read the AP will not improve your chances and will show poor character.)
Calendar: https://www.fantasygrounds.com/calendar/index.xcp?id=1956
Pirates take whatever they please, wither it be ships, plunder, or people!
"You've heard of the Rumswagger and her captain; tales that have coasted from tavern halls and the lips of sailors in their cups. Some call his rise to fame a stroke of sheer luck, like a keg of ale 'bout to run dry. Others say this rise to be a sign of favor from the sea goddess herself. Whatever the angle one cares to hear, those aboard the Rumswagger are said to be rich to their ears in gold and treasures taken from the finest merchants and depths of the sea, their captain himself swimming in a hoard worthy of any dragon.
Rumors, are rumors of coarse, but even the most grandiose have a root of truth to them. Makes one to figure if the Rumswagger is all that it's up to be...
.
.
.
.
Skull and Shackles is a tale of adventure, a story of a group of brigands who start with little other than the clothes on their backs whom eventually carve their mark upon the world.
Fortune favors the bold, the merciless, and those who're willing to risk it all in the pursuit of greatness. Many a pirate have aspired to this goal, skirting the eye to raid the North-South Astivan trade routes, all the while fighting off denizens of the sodden lands which creep from its depths.
The Shackles.. a land both mysterious as it is rowdy, for those who call it home stand their ground. A home in a land constantly battered by the outer-bands of the eye, where the peal of blue thunder is a reminder of those lost, but whose courage continues to live on. They are a free people, beholden to no kings or queens they haven't named themselves.
Life upon the sea is hard, but Besmara never looked kindly upon the weak. Hoist the sails and raise the colors!
Because dead men tell no tales......."
FG License: Unlimited, therefore demo clients can connect
Game System: Pathfinder
Time Zone: Eastern Daylight Time (EDT) / Eastern Standard Time (EST), GMT -4 / GMT -5 pending season
Day of week and time: Saturday, 9:00 AM -> 4:00 PM EDT/EST
Start date: August 20th, 2016
Planned Frequency: Bi-Weekly
Term: Long term
Text or Voice: Voice primary, text for whispers
Voice software used: Teamspeak (music) and Skype
Roleplay & Combat mix: 65/35
Number of Players in game & needed: Have 4 players, need 1 more
Character starting level & equipment: 10, upon admittance we can discuss adjusted WBL and purchases as this has been a campaign running for almost two years.
Allowed Source Material:
Core Rule Book
Advanced Players Guide (No Gunslinger, No Summoner)
Ultimate Combat
Ultimate Magic
Inner Sea World Guide
Inner Sea Gods
Advanced Class Guide (No Arcanist, Must provide proof of purchase during character discussions)
Advanced Race Guide (Only for variant traits of the core races, no featured/uncommon/custom races allowed)
Ultimate Campaign (For Traits only)
What We're Looking For:
Those who enjoy roleplaying their characters
Drama-free personalities
What's Not Welcome:
Rule Lawyers
Roll players
How to apply:
A posting briefly detailing your experience with tabletop games, and how you like to play. Don't apply with a character concept or sheet as during discussions we'll build your character together; I'm more interested in yourself as a player.
A Private message with your Skype ID to arrange a voice interview as well as any how much you know of the campaign. (Lying that you've never played/read the AP will not improve your chances and will show poor character.)
Calendar: https://www.fantasygrounds.com/calendar/index.xcp?id=1956