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View Full Version : DM's Guild and Adventurer's League FG modules - Questions



Varsuuk
July 22nd, 2016, 19:01
I "purchased" (via donation) the only 2 previously available Adventurer's League modules on Smiteworks.

I know some of the AL PDFs now have FG modules with them. I am EXTREMELY happy about that, however, not owning any of the ones that have had FG modules attached, I don't know about the quality of the conversion nor of the ancillary artwork/maps included.

Has anyone bought them to see how they look vs SW-converted AL modules?


I never bought the digital map packs in the past in preparation to convert one of the adventures only because I was not really happy with the original map. While fine for my old style of play where I'd keep notes on my own map and players would basically transform my words only a piece of graph paper that they used as a way of simulating in game mapping (+ my creation on our Chessex wipeboards the tactical scene for either imagination or miniature aid) -- I did not want to use such simplistic maps with FG once I got used to seeing what maps CAN look like.

I wish I had the skill and time to make my own.

So, I opened up Harried in Hillsfar (haven't played or DMed it yet) and scanned the internals for Maps/Images section and was like "WOW" major improvements to the originals (also included) so much so that I fear what we will get if the content on DMGuild is put up there by "regular" fans and would-be creators vs the more polished products we come to expect from the likes of Zac and others who add maps to SW products. They also include tokens for mobs which I would not expect in fan made ones since not all writers are artists as well and you can't include other's works without licensing which would likely make the end result price prohibitive when created by a non professional.

Eventually, I will be buying the DMGuild AL products all at once, if only for reference/ideas. I particularly am excited if being non content vault, I can use them and pick through them copying whole swaths of text or xml to use in my own bastardized modules. (My old DMing style in 1E/2E days was to buy lots of modules and basically modify the stories for my players or combine parts of modules / maps etc to make a hopefully fun custom game. Not so much to "improve on it" but to make it "our" campaign knowing our prior adventure histories and players...but I digress into my sadness of vault inexcessability (while understanding why they feel they have to do it))

I'd soooo much prefer to buy SW-produced AL products or at least ones produced by "professionals" like SW who can give us the whole package.
I have no problem buying things on DMGuild by "regular" folks but they AL modules are so semi-pro in their connection to WotC that I expect them to look more like other WotC modules in their maps/tokens than if it were a module >I< created (/shudder)


You may not believe me, but if anyone reading this actually worked on the conversions on DMGuild, let me say that I do NOT intend on insulting you - I am just leery that I would be disappointed vs the SW created AL modules. Now, if someone tells me that the ones added to DMGuild had folks go as far as SW does to make a "professional" products, I'll be in heaven. If not for the standard of the 2 AL modules to compare it to, I would be happy with ANY conversion that saved me typing, especially if it allowed for cut-n-pasting out of it.

Maybe if in the end none of these include such additions, it is possible once all are updated to FG inclusion, that some of the more prolific SW-associated folks create a "Enhancement Module" pack for each Season that is basically just a collection of their alternate maps and tokens :) ... ? ... This would allow for a price point per season more in line with the Token Packs already put out by SW from WotC to compensate for the time to develop the alternate maps and optionally creature tokens where MM doesn't supply or they wanted to make a special version etc?

Nickademus
July 22nd, 2016, 20:14
I have very little knowledge on this topic, but reading through (most of) your post, one thought came to mind based on what I do know of DMsG. You are worried about the quality of the FG module products now that anyone can make them for the DMsG. Yes, someone might make a crappy module. But the products on the DMsG aren't exclusive; someone else can just make a better version. So why worry. I'm sure the pro-devs that were making the good modules with fancy maps and tokens will continue to do so and sell them over there.

LordEntrails
July 22nd, 2016, 20:17
I think the Adventure League modules that now have FG modules in them and are in the DMsG were all converted by the SmiteWorks team and there approved contractors. The same people who made the FG modules for the AL that were once in the FG store.

damned
July 23rd, 2016, 01:49
One thing that might work in favour of DMs Guild products is they can have access to Wizards artwork for creating tokens etc... :)

Varsuuk
July 23rd, 2016, 04:51
Well, if anyone gets one of the newly upgraded PDFs (about 6 ? now have FG mods in them), please let me know if they are different than the PDF and/or post a screenie of one of the updated maps.

If they WERE created by Smiteworks instead of the individual author's, I'd feel pretty certain the map art is as good as the Hillsfar ones ;)

rob2e
July 23rd, 2016, 05:13
You can rest assured the FG modules for the AL PDFs are great! I'm part of the DM team that is privy to using them for games. They are complete, orderly, include the maps, and you won't be disappointed. I know Robert Adducci's 5 are up as well as the first two Smiteworks put up ages ago (3-1 & 3-2). More to come soon I would think. It's up to the authors to post the FG mods along with their own PDFs. They are ALL coverted 1-1 thru 4-12, so far, but again I believe the PDF author has to post them. That's why Robert's are there. He's the head of the whole AL thing. He's on the ball first, and most!

Enjoy!

Varsuuk
July 23rd, 2016, 05:27
Well, like said, I love the few I got to see a little of and ry in local stores.

But thing is, I'm not referring to the module content per se, I mean are the FG maps the same blue/White graph paper deals I used to make myself from 70s through 90s or did those authors include new versions like the ones Smiteworks did for theirs?

ddavison
July 23rd, 2016, 06:18
Hello Varsuuk, that is a fair question.

Chris Jernigan did a bunch of the conversion work on these along with one or two other helpers, I believe. I ended up redoing the Bell in the Depths map because I thought it could be done a little nicer than what they had originally, but I know that Chris and the people working with him ended up making several new maps. The blue-lined maps should still be present. For the new AL content, I can't confirm whether or not they stuck with the blue-lined maps from the PDF or if they continued to enhance each one. It is up to the authors to convert them or coordinate with someone to do the conversion. Rob ended up paying Chris to convert them all, so I expect those will all have the same quality as the ones we had up on the store here originally. If you have some concerns, it might be worth asking a question on the author's page once they become available.