ChazC
July 22nd, 2016, 09:43
Hope this is the right place to ask...
I've just picked up an Ultimate Licence and I'm having a look at the included example campaign.
Just a quick question regarding the combat tracker & saves vs an attack. If, for example we have a PC defending against a Giant Spider (Bite attack that only does half damage on a successful CON save at DC11), the actions in the combat tracker for the spider has all that info under the offence tab which you can just click on to roll the attack & damage (& save).
My question is in regarding the save - my problem is that it seems to be it's the GM who has to make the saving throw on behalf of the character to get the half damage (or not!) automatically calculated & applied. I just wondered if I'm missing something that'd let the player be able to make the save rather than having the DM roll it for them?
One workaround I tried was having the PC make the CON save from their sheet & if it was successful right-click on the dice roll in the chat window to apply the 1/2 value modifier option but that doesn't update the already applied damage on the character sheet. Am I missing something or is that just a limitation of the system? If so, that's OK & I'll just have the PC roll the default save from their sheet & I'll apply the damage etc. manually to the NPC.
Cheers!
I've just picked up an Ultimate Licence and I'm having a look at the included example campaign.
Just a quick question regarding the combat tracker & saves vs an attack. If, for example we have a PC defending against a Giant Spider (Bite attack that only does half damage on a successful CON save at DC11), the actions in the combat tracker for the spider has all that info under the offence tab which you can just click on to roll the attack & damage (& save).
My question is in regarding the save - my problem is that it seems to be it's the GM who has to make the saving throw on behalf of the character to get the half damage (or not!) automatically calculated & applied. I just wondered if I'm missing something that'd let the player be able to make the save rather than having the DM roll it for them?
One workaround I tried was having the PC make the CON save from their sheet & if it was successful right-click on the dice roll in the chat window to apply the 1/2 value modifier option but that doesn't update the already applied damage on the character sheet. Am I missing something or is that just a limitation of the system? If so, that's OK & I'll just have the PC roll the default save from their sheet & I'll apply the damage etc. manually to the NPC.
Cheers!