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sasigns
July 21st, 2016, 20:46
Hey guys I am having some Gas spores in tonights adventure..

It states this for its action.

Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 poison damage, and the creature must succeed on a DC 10 Constitution saving throw or become infected with the disease described in the Death Burst trait.

Can anyone tell me where to find info on the Death Burst trait. Or give advice on how to play these as a dm

drakonin
July 21st, 2016, 20:52
Just like it says, when the creature dies anyone in range of the 20 foot radius will have to CON save or become infected. Roll the 1d12+con for how many hours before they die, and they are poisoned half way through the duration. It is a disease so lesser restoration will save them(level 3 spell). Did you need help with the mechanics of it?

sasigns
July 21st, 2016, 21:10
got it.

How would you play this out. any advice would be great still a newbie dm. They do have a cleric in the group with lesser restoration so they are a little covered. Like how would you get them to attack them or get them to burst since they dont really do anything unless attacked

drakonin
July 21st, 2016, 21:17
got it.

How would you play this out. any advice would be great still a newbie dm. They do have a cleric in the group with lesser restoration so they are a little covered. Like how would you get them to attack them or get them to burst since they dont really do anything unless attacked

Oh gotcha, put them on a chest, a door, a suspicious looking wall, a weapon rack, anything shiny :) Don't underestimate the murder hobo in every player. Simply stepping on them will kill them as well. More ideas:Falling block trap, have the spores on the bottom so when it falls they go squish. Pit trap the fall in a squish them.

sasigns
July 21st, 2016, 21:25
Thinking about having a few shriekers in the cave and the noise causes a small cave ins the rocks falling from the ceilings crash into the spores and with the dust they would never even know what hit them just start "feeling a slight fever" and a few chills and if they dont talk to each other they start dropping.

drakonin
July 21st, 2016, 21:31
Thinking about having a few shriekers in the cave and the noise causes a small cave ins the rocks falling from the ceilings crash into the spores and with the dust they would never even know what hit them just start "feeling a slight fever" and a few chills and if they dont talk to each other they start dropping.

Falling rocks is good too, but unless you do the CON save for them players will be clued in to something. Important thing is not to over plan, players almost never do what you plan for.

LordEntrails
July 21st, 2016, 21:33
Or just have the spores drop from the ceiling into the middle of the group. The murderous hobos first reaction will be to swing! (unless they've had a GM do this to them before)

As for role-playing the infected PC's. At first they are coughing, and have an itchy burning feeling on their arms. Later the cough is a hard hack, and they feel sick to their stomachs, etc. Make it obvious they are going to die if not cured (but tell them that unless they make a check).

EDIT: DON'T tell them unless...

drakonin
July 21st, 2016, 21:35
Good call Lord, and if you don't want them to be immediately suspicious of the spores you can say something like the dust sends you into a coughing fit allowing for the _______to get the drop on you and have them attacked before they roll initiative.

Edit: If you want to make it more obvious they should check out the spores when they die have them make a weird sound like an old man coughing or something fun like in a tiny voice they say "but I have kids to feed"