nytemare3701
July 9th, 2016, 20:52
Normally, an attack with multiple damage types is set up as XdY TYPE for each damage type. Quite a few attacks in 3.5 and PF have hybrid damage though, dealing half of their damage as one type, and half as another. Things like divine fire, kineticist's charged blasts, etc.
How do I set up an attack action to deal XdY (Half A, Half B)?
EDIT for clarification. I'm looking for XdY+Mods (Split Evenly between two types), not XdY+(0.5*Mods) + XdY+(0.5*Mods). That would end up with uneven damage dice.
How do I set up an attack action to deal XdY (Half A, Half B)?
EDIT for clarification. I'm looking for XdY+Mods (Split Evenly between two types), not XdY+(0.5*Mods) + XdY+(0.5*Mods). That would end up with uneven damage dice.