Muagen
July 9th, 2016, 02:13
**Update: Group is currently full**
D&D 5E
I only have the standard license, so players will need at least a standard license as well.
First session: 3pm(cdt) Saturday, 16th of July (https://www.fantasygrounds.com/calendar/index.xcp?id=2090), running for about three hours so we can get through character creation and do some roleplaying.
Voice chat: Private Mumble (https://wiki.mumble.info/wiki/Main_Page) server
Looking for 4-6 players of any experience level who are eager to step into their roles. My aim is to run a session at this time every week, so if you’re looking for a regular game, I’m looking for you.
Character creation: During this first session, players will roll up their 1st level characters and decide on a secret, something they can’t afford for the world to know about them. Could be a terrible thing they did, something about their lineage, a curse with some oomph to it… The important thing is that it’s something that would destroy your character’s life if it got out.
Your story begins at midnight in the occupied, walled city of Edjes, in a butcher shop on the rough side of town. The leathery old butcher who calls himself Sweets squints at you like he’s deciding what steaks he could make of you.
There are others in the room, nervously glancing about in the candlelight as a heavily armored troop of Woltzkald soldiers thunder past, down the cobblestone alleys outside.
For a moment you wonder what secrets these others might have, but then Sweets speaks up, his words tight and bitter like his face:
“The client says there’s to be one less Woltzkald general by dawn. By my count, that gives us a little less than six hours to make a god bleed.”
Here's a 5 page primer (https://goo.gl/CKckfG) on the setting, if you'd like a closer look.
As I receive questions I'll post answers here.
What is your expected Roleplay/Combat/Puzzle mix?
I can give you a ratio--something like 1:1:1--but the reality is that content blend is largely dependent on what the players end up enjoying. To that end, I can say the first session or two account for all three.
What optional rules, if any, are you going to use? (feats, multiclassing, flanking, etc)
Primarily by-the-book, but if you're curious about a particular published option, please feel free to ask. I like feats, I'm okay with multiclassing, and I don't think flanking is necessary, given the overall lower ACs for monsters.
What is the normal expected play time, will it also be 3 hours or is that just the first session?
I'm a big fan of the three-hour session. It gives everyone an hour to get settled in, recall where we last were, ask for clarifications. Then we still have two hours to make solid progress, with everybody warmed up and thinking in-character. I like to cut it off at three hours for the sake of comfort and because it lets me approximate a reasonable amount of content to make ahead of time.
D&D 5E
I only have the standard license, so players will need at least a standard license as well.
First session: 3pm(cdt) Saturday, 16th of July (https://www.fantasygrounds.com/calendar/index.xcp?id=2090), running for about three hours so we can get through character creation and do some roleplaying.
Voice chat: Private Mumble (https://wiki.mumble.info/wiki/Main_Page) server
Looking for 4-6 players of any experience level who are eager to step into their roles. My aim is to run a session at this time every week, so if you’re looking for a regular game, I’m looking for you.
Character creation: During this first session, players will roll up their 1st level characters and decide on a secret, something they can’t afford for the world to know about them. Could be a terrible thing they did, something about their lineage, a curse with some oomph to it… The important thing is that it’s something that would destroy your character’s life if it got out.
Your story begins at midnight in the occupied, walled city of Edjes, in a butcher shop on the rough side of town. The leathery old butcher who calls himself Sweets squints at you like he’s deciding what steaks he could make of you.
There are others in the room, nervously glancing about in the candlelight as a heavily armored troop of Woltzkald soldiers thunder past, down the cobblestone alleys outside.
For a moment you wonder what secrets these others might have, but then Sweets speaks up, his words tight and bitter like his face:
“The client says there’s to be one less Woltzkald general by dawn. By my count, that gives us a little less than six hours to make a god bleed.”
Here's a 5 page primer (https://goo.gl/CKckfG) on the setting, if you'd like a closer look.
As I receive questions I'll post answers here.
What is your expected Roleplay/Combat/Puzzle mix?
I can give you a ratio--something like 1:1:1--but the reality is that content blend is largely dependent on what the players end up enjoying. To that end, I can say the first session or two account for all three.
What optional rules, if any, are you going to use? (feats, multiclassing, flanking, etc)
Primarily by-the-book, but if you're curious about a particular published option, please feel free to ask. I like feats, I'm okay with multiclassing, and I don't think flanking is necessary, given the overall lower ACs for monsters.
What is the normal expected play time, will it also be 3 hours or is that just the first session?
I'm a big fan of the three-hour session. It gives everyone an hour to get settled in, recall where we last were, ask for clarifications. Then we still have two hours to make solid progress, with everybody warmed up and thinking in-character. I like to cut it off at three hours for the sake of comfort and because it lets me approximate a reasonable amount of content to make ahead of time.