nickabbey
June 23rd, 2016, 19:13
In a pathfinder game, I am looking for a way to track the stealth roll for a PC rogue.
For example, the player says "I use stealth" and rolls a stealth check. After mod, his stealth is 33, so perception checks of npc's need to be a 33 or better.
Short of just recording or remembering that, is there a way I can model it with an effect or track it in some other simple way?
I was thinking I could make an effect that is applied to self without expiration, so the player has to dis/enable the effect and I will have an easy way to remind myself that the PC is hidden and NPC's need to roll perception. That's simple enough and I can make due with it. Obviously, it'd be easy enough to set up a "do nothing" effect with the title "Stealth" - But is there some way to creatively use effects or modifiers to track the PC's stealth roll?
While this is a specific use case, it seems like the kind of thing (opposed skill checks in general) that is easily generalized. Does this exist, or does something like it exist that I can use to my advantage?
For example, the player says "I use stealth" and rolls a stealth check. After mod, his stealth is 33, so perception checks of npc's need to be a 33 or better.
Short of just recording or remembering that, is there a way I can model it with an effect or track it in some other simple way?
I was thinking I could make an effect that is applied to self without expiration, so the player has to dis/enable the effect and I will have an easy way to remind myself that the PC is hidden and NPC's need to roll perception. That's simple enough and I can make due with it. Obviously, it'd be easy enough to set up a "do nothing" effect with the title "Stealth" - But is there some way to creatively use effects or modifiers to track the PC's stealth roll?
While this is a specific use case, it seems like the kind of thing (opposed skill checks in general) that is easily generalized. Does this exist, or does something like it exist that I can use to my advantage?