View Full Version : Here we go... How to?

June 23rd, 2016, 05:45
So I got my server up and running.. got my team speak up and going. Bought the players handbook core classes for easy drag and drops for my group..Right? wrong. Got a player wanting to play a dragonborn. his breath weapon? how is it inputted? No drag and drop power here that i can see.. I created a power for him but I am not seeing an range area. or a place to put in to automate a save? is there a good tutorial for implementing commands?


June 23rd, 2016, 06:16
The User Guide in the Wiki should be your first place to look. Go to 5E -> Character Sheet -> Powers. http://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet#Powers

June 23rd, 2016, 06:18
Check out this post:


You just make sure that the damage type is changed to whatever type of damage their breath weapon does, if it isn't "lightning" as in the example.

June 23rd, 2016, 06:43
Thank you guys for the quick responses.

I plan to get to reading the wiki in the next few days.

As I've just started with 5th I am curious now do all the spells have to be manually entered?

We did 4th and I was torn to even start 5th. But 4th edition has made thousand times more powers and they drag and dropped and it auto filled the attack stats. Does 5e not auto fill?

June 23rd, 2016, 07:05
4th Ed did everything as a power - there was no real differentiation, in terms of base layout, syntax and mechancis, between a melee/ranged attack, a spell or something else (like breath weapon). 5E does things differently to 4E. The majority of spells will auto fill (have you tried dragging a few spells onto a character sheet?). Breath weapon is not a spell, and is a bit of an exception that is not currently covered by drag/drop functionality.

June 23rd, 2016, 07:08
I've mainly been playing with the storyboard, and DM's tools. Tonight was the first night I've been sinking my teeth into the character creation as I had two of my players logging in to work on their characters

June 23rd, 2016, 07:11
The 5E "Characters using the Characters Packs" video in the Wiki will also give you a very good overview. The spells start at 17:15.


June 23rd, 2016, 07:13
Thanks Trenloe

June 23rd, 2016, 07:21
Also, Check out the link below. Especially the "Complete xxx" class threads. It will show you (and your players) how to make all the effects for each class that can be automated etc.
EDIT: http://www.fantasygrounds.com/forums/showthread.php?27296-Guides-videos-and-other-helpful-information

June 23rd, 2016, 09:48
Hi Computertrucker...

I think you have come across the biggest misconception about FG.. It not a fully automated DnD book replacement. It make some things easier ( and certainly from a DM perspective, with monster attacks, save and power, combat tracker maps, figures and story notes) but for a player, its like a digital character and game system.

Players still need to invest time, and effort in understanding what their abilities, feats, and spells do, and translate that to a character sheet, all be it a digital one in this case.
And to be honest, I wouldn't have it any other way, or those abilities that auto happen, features that work in the background, would be to much like a traditional vid game...

Good players still want to understand what happens, when and how - FG give you that, plus the automation of a lot of things you would of traditionally written down, now you can drag an drop .

Keep it up... and as you and your players discover more, you will realise the balance of auto v manual is about right to allow them to understand what stuff works, as well as how

My 2 cents :)


June 23rd, 2016, 15:12
Also be sure to check out the new User Manual PDF. It essentially pulls in all the information from the wiki for the base functionality and for 5E and puts it into a single document.