PDA

View Full Version : Feature query: Timer



ffujita
June 18th, 2016, 21:44
Does FG have a timer? (I'm pretty sure not). I'd imagine that I'd want to set it up for either Manual, or Automatic. If automatic it would start when the combat tracker moved to you, if manual, the GM would push a button. At the expiration, the turn could pass, or it could grant some default action, chosen by the GM (In 5e that would be "dodge" I'm guessing.) The idea is the having the tracker would focus players on planning their actions before it was actually their turn, speeding up combat, etc.

Is this a silly feature, or one that should be added to the other web site?

Zacchaeus
June 18th, 2016, 22:02
Check this (https://www.fantasygrounds.com/forums/showthread.php?30856-Combat-Timer-Extension-(v-0-0-1)) out

ffujita
June 18th, 2016, 22:13
Ya know, when people tell me I'm a FG expert, I say, Zacchaeus has forgotten more than I will ever learn, although I almost always misspell Zacchaeus.

I've just checked out the extension and I'm *very* happy with it.

Nickademus
June 18th, 2016, 22:44
Let me know if you have any problems with it. I'm interested in using it, but I don't want to risk it botching up a game. If it does run smoothly, it opens up a door to whole new possibilities with FG (until Unity comes out).