poobah_1
June 18th, 2016, 20:58
So I have a general question.
Quite a few NPC's (some golems and some fiends) have magic resistance. 5E handles this by granting advantage to saving throws vs. spells and magic effects. I have always interpreted this to be: "if a lighting bolt is cast at the iron golem, the iron golem gets advantage on the saving throw to get half damage." In other words, it is independent of the attribute (dex, strength, con, wis...etc). If the spell has a save, than the iron golem would get advantage.
Is there an effect that can be created to reflect this. Or do I just have to click advantage right before the player clicks the cast button on his player sheet.
I would like to create the effect as I don't necessarily like to disclose to players what resistances the NPC's have. Some players are PDQ on the casting and they will click the same time they announce their intentions. I notice that this effect is not "active" in fantasy grounds. If an iron golem is targeted and the player casts a spell at it, the saving throw is not with advantage.
Any suggestions...???
Quite a few NPC's (some golems and some fiends) have magic resistance. 5E handles this by granting advantage to saving throws vs. spells and magic effects. I have always interpreted this to be: "if a lighting bolt is cast at the iron golem, the iron golem gets advantage on the saving throw to get half damage." In other words, it is independent of the attribute (dex, strength, con, wis...etc). If the spell has a save, than the iron golem would get advantage.
Is there an effect that can be created to reflect this. Or do I just have to click advantage right before the player clicks the cast button on his player sheet.
I would like to create the effect as I don't necessarily like to disclose to players what resistances the NPC's have. Some players are PDQ on the casting and they will click the same time they announce their intentions. I notice that this effect is not "active" in fantasy grounds. If an iron golem is targeted and the player casts a spell at it, the saving throw is not with advantage.
Any suggestions...???