lokiare
June 7th, 2016, 14:45
FG License: Ultimate
Game System: Dungeons and Dragons 5E
Time Zone: CDT
Day of week and time: Wednesdays 1pm CDT
If new game, planned start date: Already started 2nd session on 6/8/2016.
Planned Frequency: Once a week
Term: Full Princes of the Apocalypse campaign
Text or Voice: Voice
Voice software used: Skype
Roleplay & Combat mix: We enjoy both role play and combat in equal measures (mostly dictated by the adventure)
Number of Players in game & needed: 3 players in game, need 2 more. (We currently have A Fey Warlock, Blade Singer Wizard, and a Battle Master Fighter.)
Character starting level & equipment: 1st level will be updated to xp of other players when you join.
Character restrictions: All official rules allowed, UA must be approved on an item by item basis.
Details of your scenario: "A terrible threat gathers in the North. Throughout this region of the Forgotten Realms, savage marauders bring destruction. Monsters are on the prowl, preying on flocks, rampaging through croplands, and attacking homesteads and travelers. In settlements, discord and suspicion grow. Sinister strangers lurk in the shadows, whispering about how everything is soon to change. This year brought an unseasonably warm and stormy spring. Tales spread of flooding, windstorms, wildfires, and tremors."
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/?id=2021
If you are familiar with Princes of the Apocolypse, we are using the Adventure Hooks and the Faction connections. Choose one of each (or none for the Faction connection).
Adventure Hooks
Best Served Cold
The character must find and defeat Windharrow, the minstrel who attends Aerisi Kalinoth. Windharrow can initially be found in area A4 of the Temple of Howling Hatred. Most members of the air cult know that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information
Its a race against time-the character overheard cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains in the "Reaver Ambush" encounter in chapter 3 and again for defeating Jolliver Grimjaw.
Dangerous Secret
The character has been assigned to infiltrate the mysterious druids of the Circle of the Scarlet Moon and discover their true plans. The circle supposedly knows ritual magic unknown to other druids. The character earns inspiration for discovering the truth behind the Rite of the Wicker Giant and again for finding the fire gate in the Weeping Colossus.
Defeat the Skyriders
Vicious raiders mounted on hippogriffs have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration, as does obtaining a flying mount.
Feathergale Rebel
The character has been sent to retrieve a Waterdhavian noblewoman. Savra Belabranta is currently guarding the front gate of Feathergale Spire. The character earns inspiration by persuading her to abandon the cult and return home, as well as for clearing the spire of air cultists.
Hired Hand
Homesteaders who were kind to itinerant workers are now missing. The character sets out to have revenge and to rescue any survivors. Defeating the kenku in area A2 of the Temple of Howling Hatred earns the character inspiration, as does rescuing Bero Gladham in area A12 of the air temple or Nerise Gladham in area N17 of the Howling Caves.
Madman at Haunted Keep
The character knows that unsavory sorts have occupied Rivergard Keep, and that there's a secret way into the castle. Using the secret entrance earns inspiration, as does clearing the Crushing Wave cultists out of Rivergard Keep.
The Mud Sorcerer
Months ago, the character was robbed by a genasi who killed several innocent bystanders. Now its time to find Miraj Vizann and make him pay. Vizann can normally be found in area B8 of the Temple of Black Earth. The character earns inspiration for reaching the temple and again for defeating Miraj.
Ominous Dream
The character has seen the earth prophet, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped. The character earns inspiration for gaining access to the earth temple and again for defeating Marlos.
Rescue Your People
Raiders from the fire cult have abducted people the character feels responsible for protecting. They must be rescued at any cost. The captives are held in area E11 of the Temple of Eternal Flame. The character earns inspiration for reaching the temple and again for getting the captives to safety.
Seeking Revenge
Fire cultists torched the characters home or razed a defenseless village. The character is sworn to stop them. The character earns inspiration for defeating Lyzzie Calderos in area E29 of the Temple of Eternal Flame and again for defeating Vanifer.
Settle a Score
Marauders in stony armor robbed the character's friends or family and left the character for dead. Now its time to even the score. The character earns inspiration for defeating the Black Earth cultists in area M9 of the Sacred Stone Monastery and again for defeating Hedorm in area B14 of the Temple of Black Earth.
Shatterkeel's Trail
Months ago, Gar Shatterkeel destroyed the characters ship by conjuring a powerful storm. Dozens of sailors died, and now the character intends revenge. The character earns inspiration for reaching the water temple and again for defeating Gar.
Standing Offer
Months ago, the character served as a guide for a band of mysterious pilgrims who set out to reoccupy the Sacred Stone Monastery. The character's mission is to infiltrate the group and discover their intentions. The character earns inspiration for successfully joining the earth cult at the monastery and again for surviving an encounter with Renwick, the lich in area M16 of the monastery.
Strange Map
An ancient map has come into the characters possession, showing the location of a forgotten dwarf stronghold beneath the Sumber Hills. The character earns inspiration each time he or she discovers one of the four temples in ancient Tyar-Besil.
Suspicious Fellow
The character becomes suspicious of Thurl Merosska, a knight of the Feathergale Society, and decides to investigate. Thurl is normally found in Feathergale Spire. The character earns inspiration for defeating Thurl and again for discovering the Temple of Howling Hatred.
Undercover
The character is tasked to break up a smuggling and piracy ring on the Dessarin River headquartered at Rivergard Keep. The character earns inspiration for successfully joining the water cult at Rivergard Keep and again for capturing or killing Shoalar Quanderil.
Walked Away
The character was briefly recruited by the fire cultists but never took up arms with them. Now the character wants to stop the villains before they give all mercenaries a bad name. The character earns inspiration for clearing out Scarlet Moon Hall and again for reaching the Temple of Eternal Flame.
Game System: Dungeons and Dragons 5E
Time Zone: CDT
Day of week and time: Wednesdays 1pm CDT
If new game, planned start date: Already started 2nd session on 6/8/2016.
Planned Frequency: Once a week
Term: Full Princes of the Apocalypse campaign
Text or Voice: Voice
Voice software used: Skype
Roleplay & Combat mix: We enjoy both role play and combat in equal measures (mostly dictated by the adventure)
Number of Players in game & needed: 3 players in game, need 2 more. (We currently have A Fey Warlock, Blade Singer Wizard, and a Battle Master Fighter.)
Character starting level & equipment: 1st level will be updated to xp of other players when you join.
Character restrictions: All official rules allowed, UA must be approved on an item by item basis.
Details of your scenario: "A terrible threat gathers in the North. Throughout this region of the Forgotten Realms, savage marauders bring destruction. Monsters are on the prowl, preying on flocks, rampaging through croplands, and attacking homesteads and travelers. In settlements, discord and suspicion grow. Sinister strangers lurk in the shadows, whispering about how everything is soon to change. This year brought an unseasonably warm and stormy spring. Tales spread of flooding, windstorms, wildfires, and tremors."
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/?id=2021
If you are familiar with Princes of the Apocolypse, we are using the Adventure Hooks and the Faction connections. Choose one of each (or none for the Faction connection).
Adventure Hooks
Best Served Cold
The character must find and defeat Windharrow, the minstrel who attends Aerisi Kalinoth. Windharrow can initially be found in area A4 of the Temple of Howling Hatred. Most members of the air cult know that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information
Its a race against time-the character overheard cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains in the "Reaver Ambush" encounter in chapter 3 and again for defeating Jolliver Grimjaw.
Dangerous Secret
The character has been assigned to infiltrate the mysterious druids of the Circle of the Scarlet Moon and discover their true plans. The circle supposedly knows ritual magic unknown to other druids. The character earns inspiration for discovering the truth behind the Rite of the Wicker Giant and again for finding the fire gate in the Weeping Colossus.
Defeat the Skyriders
Vicious raiders mounted on hippogriffs have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration, as does obtaining a flying mount.
Feathergale Rebel
The character has been sent to retrieve a Waterdhavian noblewoman. Savra Belabranta is currently guarding the front gate of Feathergale Spire. The character earns inspiration by persuading her to abandon the cult and return home, as well as for clearing the spire of air cultists.
Hired Hand
Homesteaders who were kind to itinerant workers are now missing. The character sets out to have revenge and to rescue any survivors. Defeating the kenku in area A2 of the Temple of Howling Hatred earns the character inspiration, as does rescuing Bero Gladham in area A12 of the air temple or Nerise Gladham in area N17 of the Howling Caves.
Madman at Haunted Keep
The character knows that unsavory sorts have occupied Rivergard Keep, and that there's a secret way into the castle. Using the secret entrance earns inspiration, as does clearing the Crushing Wave cultists out of Rivergard Keep.
The Mud Sorcerer
Months ago, the character was robbed by a genasi who killed several innocent bystanders. Now its time to find Miraj Vizann and make him pay. Vizann can normally be found in area B8 of the Temple of Black Earth. The character earns inspiration for reaching the temple and again for defeating Miraj.
Ominous Dream
The character has seen the earth prophet, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped. The character earns inspiration for gaining access to the earth temple and again for defeating Marlos.
Rescue Your People
Raiders from the fire cult have abducted people the character feels responsible for protecting. They must be rescued at any cost. The captives are held in area E11 of the Temple of Eternal Flame. The character earns inspiration for reaching the temple and again for getting the captives to safety.
Seeking Revenge
Fire cultists torched the characters home or razed a defenseless village. The character is sworn to stop them. The character earns inspiration for defeating Lyzzie Calderos in area E29 of the Temple of Eternal Flame and again for defeating Vanifer.
Settle a Score
Marauders in stony armor robbed the character's friends or family and left the character for dead. Now its time to even the score. The character earns inspiration for defeating the Black Earth cultists in area M9 of the Sacred Stone Monastery and again for defeating Hedorm in area B14 of the Temple of Black Earth.
Shatterkeel's Trail
Months ago, Gar Shatterkeel destroyed the characters ship by conjuring a powerful storm. Dozens of sailors died, and now the character intends revenge. The character earns inspiration for reaching the water temple and again for defeating Gar.
Standing Offer
Months ago, the character served as a guide for a band of mysterious pilgrims who set out to reoccupy the Sacred Stone Monastery. The character's mission is to infiltrate the group and discover their intentions. The character earns inspiration for successfully joining the earth cult at the monastery and again for surviving an encounter with Renwick, the lich in area M16 of the monastery.
Strange Map
An ancient map has come into the characters possession, showing the location of a forgotten dwarf stronghold beneath the Sumber Hills. The character earns inspiration each time he or she discovers one of the four temples in ancient Tyar-Besil.
Suspicious Fellow
The character becomes suspicious of Thurl Merosska, a knight of the Feathergale Society, and decides to investigate. Thurl is normally found in Feathergale Spire. The character earns inspiration for defeating Thurl and again for discovering the Temple of Howling Hatred.
Undercover
The character is tasked to break up a smuggling and piracy ring on the Dessarin River headquartered at Rivergard Keep. The character earns inspiration for successfully joining the water cult at Rivergard Keep and again for capturing or killing Shoalar Quanderil.
Walked Away
The character was briefly recruited by the fire cultists but never took up arms with them. Now the character wants to stop the villains before they give all mercenaries a bad name. The character earns inspiration for clearing out Scarlet Moon Hall and again for reaching the Temple of Eternal Flame.