pirateorion
June 5th, 2016, 19:48
I'm hoping for a little help getting pointed in the right direction.
I want to build an Edge which allows an Extra or a WC dragged to the Combat Tracker to take more than 1 Wound (in the case of Extras) or 3 Wounds (in the case of WCs) before being flagged as Incapacitated.
In a number of my space settings I've repeated the theme of Pirates of the Spanish Main in that a vehicle of a certain size can take multiple Wounds before dying (A 4-masted ship can take 4 Wounds, a 5-masted ship can take 5 Wounds, a star-fighter can take 1 Wound, a cruiser can take 4 Wounds, etc.). I often find it easier in vehicle battles such as starfighter dog-fights, to build the pilot and vehicle as a composite extra for using in the CT, but obviously as Extras they get flagged for Incapacitated after 1 Wound.
Anyway, I've written a couple modules for my games prior to Ikaels amazing Enhanced Library Extension which has made the process much easier and I've been working slowly through the base code in my free time to try and figure out the variable I need for programming an Edge to achieve the effect I want.
My questions are; Am I re-treading something that has already been fixed somewhere? If not, do any coders know the variable I'm looking for already or whether the function can be supported by an Effect?
Thanks everyone.
I want to build an Edge which allows an Extra or a WC dragged to the Combat Tracker to take more than 1 Wound (in the case of Extras) or 3 Wounds (in the case of WCs) before being flagged as Incapacitated.
In a number of my space settings I've repeated the theme of Pirates of the Spanish Main in that a vehicle of a certain size can take multiple Wounds before dying (A 4-masted ship can take 4 Wounds, a 5-masted ship can take 5 Wounds, a star-fighter can take 1 Wound, a cruiser can take 4 Wounds, etc.). I often find it easier in vehicle battles such as starfighter dog-fights, to build the pilot and vehicle as a composite extra for using in the CT, but obviously as Extras they get flagged for Incapacitated after 1 Wound.
Anyway, I've written a couple modules for my games prior to Ikaels amazing Enhanced Library Extension which has made the process much easier and I've been working slowly through the base code in my free time to try and figure out the variable I need for programming an Edge to achieve the effect I want.
My questions are; Am I re-treading something that has already been fixed somewhere? If not, do any coders know the variable I'm looking for already or whether the function can be supported by an Effect?
Thanks everyone.