nickabbey
June 4th, 2016, 15:30
I've built an adventure by converting d0 - Hollows Last Hope from an old PDF and it's gone pretty well.
I used the advanced bestiary and got the hang of using the creature parser.
I built all my encounters and parcels.
Moving on to character creation, I'm using PCGen because I know it and it's free.
I'm using the newer pathfinder export template here (https://www.fantasygrounds.com/forums/showthread.php?21025-Updated-PCGen-exportsheet)
I would consider buying herolab if it simplifies things significantly, but I'd rather spend that money in the FG store, tbh.
I've got a cast of 8 characters built out in pcgen so that my players will have some options.
I've found that spells and equipment are much better managed in FG, as they don't seem to transfer correctly.
The actions aren't accurate, I suppose because the equipment detaails aren't exported from pcgen with all the detail fg would need to get the actions right.
If I remove the imported stuff and re add using the equipment module, the actions for ranged and melee all work fine.
I'm ok with this, I'll probably just start exporting characters without equiipment and doing that part in FG.
I'm curious if there's a better way, however.
The same seems to be the case with spells, which is a bit more cumbersome to address.
I'm replicating the same solution that I'm using with equipment.
That is, I'm removing all the spells and adding them back via drag and drop from the paizo complete spell reference (https://www.fantasygrounds.com/forums/showthread.php?26238-Updated-Complete-Paizo-Spells-Module).
Is there a more automatic way to get spells and equipment on the character sheet?
I gather that the only way to get the effects easily is the method I'm using?
Also, is there a good tutorial centered on spells and effects that I can watch or read?
I've watched the pathfinder battle sample, and it shows off what is possible pretty well,
but I'm lacking a high level concept of which systems interact and how (like spells, effects, time in and out of combat)
as well as an in depth understanding of how spells and effects are defined, applied and expired.
I realize I'm asking a lot in a single thread, any help is appreciated, especially links to videos.
There are a lot of them and it's hard to know what to watch.
I used the advanced bestiary and got the hang of using the creature parser.
I built all my encounters and parcels.
Moving on to character creation, I'm using PCGen because I know it and it's free.
I'm using the newer pathfinder export template here (https://www.fantasygrounds.com/forums/showthread.php?21025-Updated-PCGen-exportsheet)
I would consider buying herolab if it simplifies things significantly, but I'd rather spend that money in the FG store, tbh.
I've got a cast of 8 characters built out in pcgen so that my players will have some options.
I've found that spells and equipment are much better managed in FG, as they don't seem to transfer correctly.
The actions aren't accurate, I suppose because the equipment detaails aren't exported from pcgen with all the detail fg would need to get the actions right.
If I remove the imported stuff and re add using the equipment module, the actions for ranged and melee all work fine.
I'm ok with this, I'll probably just start exporting characters without equiipment and doing that part in FG.
I'm curious if there's a better way, however.
The same seems to be the case with spells, which is a bit more cumbersome to address.
I'm replicating the same solution that I'm using with equipment.
That is, I'm removing all the spells and adding them back via drag and drop from the paizo complete spell reference (https://www.fantasygrounds.com/forums/showthread.php?26238-Updated-Complete-Paizo-Spells-Module).
Is there a more automatic way to get spells and equipment on the character sheet?
I gather that the only way to get the effects easily is the method I'm using?
Also, is there a good tutorial centered on spells and effects that I can watch or read?
I've watched the pathfinder battle sample, and it shows off what is possible pretty well,
but I'm lacking a high level concept of which systems interact and how (like spells, effects, time in and out of combat)
as well as an in depth understanding of how spells and effects are defined, applied and expired.
I realize I'm asking a lot in a single thread, any help is appreciated, especially links to videos.
There are a lot of them and it's hard to know what to watch.