bluedreamer
May 28th, 2016, 06:04
Hi FG devs,
I am working on some tools to show off FG and create proper char sheets, and I need you help. My main project is creating a xslt for the PC XML export. I've seen https://www.alonlinetools.net/FGCharacterSheet.aspx and the and https://www.fantasygrounds.com/forums/showthread.php?27390-Universal-Character-Sheet-Printer-for-FG
Both of which do not meet my needs.
So apart from the bad design decision of encoding data into tag names (yeah you know id-00001 was a bad tag name which should have been an attribute) how do you decide spell casting abilities - in all the character I created I find nothing in the XML.
I've got near on 1500LOCs for a RelaxNG compact validator and I can't figure out how you coded the spell casting DC's or Attacks unless you hard coded them. Can you let me know what you did, I hate hardcoding but will do it if it makes my life better
[Oh what I get right will be Open Source on github once I get something useable]
Adrian
I am working on some tools to show off FG and create proper char sheets, and I need you help. My main project is creating a xslt for the PC XML export. I've seen https://www.alonlinetools.net/FGCharacterSheet.aspx and the and https://www.fantasygrounds.com/forums/showthread.php?27390-Universal-Character-Sheet-Printer-for-FG
Both of which do not meet my needs.
So apart from the bad design decision of encoding data into tag names (yeah you know id-00001 was a bad tag name which should have been an attribute) how do you decide spell casting abilities - in all the character I created I find nothing in the XML.
I've got near on 1500LOCs for a RelaxNG compact validator and I can't figure out how you coded the spell casting DC's or Attacks unless you hard coded them. Can you let me know what you did, I hate hardcoding but will do it if it makes my life better
[Oh what I get right will be Open Source on github once I get something useable]
Adrian