Olat
May 28th, 2016, 01:42
FG License: - Full, You will need a Lite or better license
Game System: - 5E
Time Zone: EST
Day of week and time: Monday, 8pm EST
If new game, planned start date: Brand new campaign 5/30/2016
Planned Frequency: Weekly
Term: Long
Text or Voice: Voice
Voice software used: TeamSpeak
Roleplay & Combat mix: 50 / 50 - up to the players
Number of Players in game & needed: 3, needed 2-3 more. (One party member will be out of state for the first game)
Character starting level & equipment: Lvl 1 - Basic Gear, Gold and other info is homebrewed rules.
Character restrictions: PHB and Elemental Evils
Details of your scenario:
You have decided to become and adventurer for your own reasons. To do so and be recognized and to enjoy the perks of such, you must register at the Adventurers Hall. So it is you have arrived in Camden, the capital City of Felucca. It is here we enter your story, waiting in line to register at the Adventurers Hall in Camden. What adventures awaits you? What quests or treasures are endless. Will you carve a name for your self and your comrades? Or will your deeds go unnoticed into the ether.
Here in my Campaign setting there is a Bounty Board system like in the Witcher. You can see notices from people looking for help, Missing Persons, Bounties on Feral Animals or Ruthless Criminals. The main story is not given to you on a platter you must explore and find it. Your actions will TRULY have consequences, but not ONLY your actions matter, your inactions as well. Chose to chase down the bandits for gold instead of helping the townsfolk, maybe you come back and the town has been razed to the ground and the villagers swarm you angrily. Do you defend your self and kill the upset villagers? Do you try to talk you way out? Maybe the old man in that village was the only one on this continent that knew how to brew a special potion, and now your quest in the Mog might be that much harder.
Let your imagination run free, and your creativity know no bounds in combat or out. We will never punish creativity. The dice on the other hand might.
This campaign is not for the feint of heart, as we will not be hand holding. That big Giant out in the wilderness would squish a low level party. So don't go throwing rocks at him, he might throw some back.
We are looking for 1-2 players, for a Total of 5-6.
So Far we have a: Wizard, A Warlock, and a Monk (wont be at first session). We need a Healer of some sort, and then a filler.
I ask for players over 18 yrs old, as I will not be holding back my vocabulary and or dark content.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/?id=2003
CURRENTLY FULL:
Any further applicants will be on standby.
Game System: - 5E
Time Zone: EST
Day of week and time: Monday, 8pm EST
If new game, planned start date: Brand new campaign 5/30/2016
Planned Frequency: Weekly
Term: Long
Text or Voice: Voice
Voice software used: TeamSpeak
Roleplay & Combat mix: 50 / 50 - up to the players
Number of Players in game & needed: 3, needed 2-3 more. (One party member will be out of state for the first game)
Character starting level & equipment: Lvl 1 - Basic Gear, Gold and other info is homebrewed rules.
Character restrictions: PHB and Elemental Evils
Details of your scenario:
You have decided to become and adventurer for your own reasons. To do so and be recognized and to enjoy the perks of such, you must register at the Adventurers Hall. So it is you have arrived in Camden, the capital City of Felucca. It is here we enter your story, waiting in line to register at the Adventurers Hall in Camden. What adventures awaits you? What quests or treasures are endless. Will you carve a name for your self and your comrades? Or will your deeds go unnoticed into the ether.
Here in my Campaign setting there is a Bounty Board system like in the Witcher. You can see notices from people looking for help, Missing Persons, Bounties on Feral Animals or Ruthless Criminals. The main story is not given to you on a platter you must explore and find it. Your actions will TRULY have consequences, but not ONLY your actions matter, your inactions as well. Chose to chase down the bandits for gold instead of helping the townsfolk, maybe you come back and the town has been razed to the ground and the villagers swarm you angrily. Do you defend your self and kill the upset villagers? Do you try to talk you way out? Maybe the old man in that village was the only one on this continent that knew how to brew a special potion, and now your quest in the Mog might be that much harder.
Let your imagination run free, and your creativity know no bounds in combat or out. We will never punish creativity. The dice on the other hand might.
This campaign is not for the feint of heart, as we will not be hand holding. That big Giant out in the wilderness would squish a low level party. So don't go throwing rocks at him, he might throw some back.
We are looking for 1-2 players, for a Total of 5-6.
So Far we have a: Wizard, A Warlock, and a Monk (wont be at first session). We need a Healer of some sort, and then a filler.
I ask for players over 18 yrs old, as I will not be holding back my vocabulary and or dark content.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/?id=2003
CURRENTLY FULL:
Any further applicants will be on standby.