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View Full Version : Savage Worlds Chase Tracker broken



ShotGun Jolly
May 22nd, 2016, 06:51
Ill update this thread with a little more detail when I get the chance tomorrow. But the chase tracker is busted for some reason. When ever a round ends I get the following script error

Script Error: [string "ct/scripts/combattracker_grouplist.lua"]:282: attempt to index local 'actor' (a nil value)


And then I need to manually remove any cards from the tracker myself.. Any insight from anyone?

ShotGun Jolly
May 22nd, 2016, 20:55
Well, I troubleshooted it for sometime and I can not get it to work at all the way it should..

With no extensions, with no mods, with mods, with extensions, what ever.. nothing works.

Mask_of_winter
May 22nd, 2016, 23:19
Were you dragging NPCs from the Library or Personalities?

ShotGun Jolly
May 25th, 2016, 14:13
Were you dragging NPCs from the Library or Personalities?

I was doing both.. drag and drop, and also adding them via the tracker. Tried it with just PCs and with NPCs..

Anyone else having this issue?

Coanunn
May 30th, 2016, 16:33
I quite literally just ran 2 separate chases this weekend and did not have this problem at all. Not saying you aren't having it but it does seem to be at the very least not universally broken.

ShotGun Jolly
June 1st, 2016, 11:14
I went on and updated everything again, and the problem seems to have gone away. So, not really sure what happened there..

Mask_of_winter
June 1st, 2016, 13:18
Could have been extensions. Or not running in live mode.