callahan09
May 17th, 2016, 21:45
I apologize if this is a silly question, or if it's been asked & answered before. I tried the search feature and didn't immediately find what looked to be an answer.
In Pathfinder ruleset, say I have a +6 Dex modifier, and I want to equip Studded Leather armor, which has a max dex bonus of +5 and an armor check penalty of -1 for strength & dex checks.
I'm not really sure how to go about accounting for this on my character sheet? The only ways I've thought of so far both seem very inelegant, but I wasn't sure if there was a better way. For the max dex, I just manually keep track of the difference between my Dex modifier and the max dex, so in this case it's -1, so I make sure to add -1 to my MISC AC. I don't particularly care for this method and was hoping I was missing a better way to do it.
I haven't come up with a method even as elegant as thta for the armor check penalty. It's confusing to me because the skills tab has the armor check penalty symbol next to the skills that are affected by it, so you'd think that the ruleset would have a place to enter your penalty that then gets applied to those specific skills. If there is one, I'm just blind I guess because I can't find it haha. Instead I've had to put my -1 in the MISC field of every single skill that has the armor check penalty symbol next to it. That seems really poor, but I can't think of a better way?
EDIT: Aah! I think I found it, didn't expect to see it there... It's the "Armor" section about 2/3 of the way down the Inventory tab.
In Pathfinder ruleset, say I have a +6 Dex modifier, and I want to equip Studded Leather armor, which has a max dex bonus of +5 and an armor check penalty of -1 for strength & dex checks.
I'm not really sure how to go about accounting for this on my character sheet? The only ways I've thought of so far both seem very inelegant, but I wasn't sure if there was a better way. For the max dex, I just manually keep track of the difference between my Dex modifier and the max dex, so in this case it's -1, so I make sure to add -1 to my MISC AC. I don't particularly care for this method and was hoping I was missing a better way to do it.
I haven't come up with a method even as elegant as thta for the armor check penalty. It's confusing to me because the skills tab has the armor check penalty symbol next to the skills that are affected by it, so you'd think that the ruleset would have a place to enter your penalty that then gets applied to those specific skills. If there is one, I'm just blind I guess because I can't find it haha. Instead I've had to put my -1 in the MISC field of every single skill that has the armor check penalty symbol next to it. That seems really poor, but I can't think of a better way?
EDIT: Aah! I think I found it, didn't expect to see it there... It's the "Armor" section about 2/3 of the way down the Inventory tab.