Morfedel
May 15th, 2016, 02:58
EDIT: Sorry, I didn't see the template suggested in the sticky until now. I just saw it, so adding it to this post
FG License: Ultimate
Game System: 5th edition D&D
Time Zone: Central Time USA
Day of week and time: Either Wednesday or Thursday, starting probably around 8:30 pm
planned start date: TBD, after roster filled
Planned Frequency: Once a week
Term: Til the Rage of Demons module is finished, although possibly then starting a homebrew
Text or Voice: Combined Text and VOIP
Voice software used: Teamspeak
Roleplay & Combat mix: Determined by the module; homebrew will likely be 50/50 split
Number of Players in game & needed:have 2, need 2-3 more
Character starting level & equipment: core book starting characters
Character restrictions: using all core book phb classes and races; also alllowing eladrin from the DMG
So, I've picked up Rage of Demons and I have the ultimate license, and i have two players already. i'm looking for about 2-3 more. We will most likely be using some VOIP system, such as Teamspeak, to suppliment FG, but that isnt for certain yet.
we will probably be playing on either Wednesday or Thursday in the evening, central time. This may become a long term campaign. Frankly, what I'm doing is, since I'd been a very experienced GM in the past but, due to various life issues, haven;t been able to run a game for a few years; plus I havent used FG in awhile, and obviously I haven't run 5th edition before either.
So this is kind of a shakeout cruise game; relearn FG, make sure I understand 5th edition, and shake out the GM rust out of my system all at once. As such, I dont promise the start of the game will be smooth, but my goal is to make sure I'm running things more smoothly each game time, til by the time the module ends I'll be much improved.
Once the module is done, I'll most likely be starting with a full, homebrew campaign; frankly, I prefer homebrew worlds. However, there is a chance I may also run a game using Amethyst Quintessence edition, which, if you aren't familiar with it, is a d&d 5th edition add on: imagine earth, in the future, where magic has returned, but in a nuclear explosive fashion; semi post apocalyptic thing. I'm in the early stages of evaluating it, it SEEMS mostly well done, although I do have some questions in power balance I've emailed the creator about; however, the world itself is rather evocative.
But if I decide it won't work, I'll be doing a homebrew campaign world, as I tend to run those better than most third party in print worlds.
Anyway; so for what I'm looking for is two to three mature but fun loving gamers, with a little patience during this shake-out cruise, with an open mind willing to try new things. We havent decided on exact times, days, dates, etc, but as I said, it will most likely be either wedneday or thursday evenings. These players also have to be RELIABLE, sadly something I've found lacking in many online pnp style gamers.
Look forward to hearing from you.
FG License: Ultimate
Game System: 5th edition D&D
Time Zone: Central Time USA
Day of week and time: Either Wednesday or Thursday, starting probably around 8:30 pm
planned start date: TBD, after roster filled
Planned Frequency: Once a week
Term: Til the Rage of Demons module is finished, although possibly then starting a homebrew
Text or Voice: Combined Text and VOIP
Voice software used: Teamspeak
Roleplay & Combat mix: Determined by the module; homebrew will likely be 50/50 split
Number of Players in game & needed:have 2, need 2-3 more
Character starting level & equipment: core book starting characters
Character restrictions: using all core book phb classes and races; also alllowing eladrin from the DMG
So, I've picked up Rage of Demons and I have the ultimate license, and i have two players already. i'm looking for about 2-3 more. We will most likely be using some VOIP system, such as Teamspeak, to suppliment FG, but that isnt for certain yet.
we will probably be playing on either Wednesday or Thursday in the evening, central time. This may become a long term campaign. Frankly, what I'm doing is, since I'd been a very experienced GM in the past but, due to various life issues, haven;t been able to run a game for a few years; plus I havent used FG in awhile, and obviously I haven't run 5th edition before either.
So this is kind of a shakeout cruise game; relearn FG, make sure I understand 5th edition, and shake out the GM rust out of my system all at once. As such, I dont promise the start of the game will be smooth, but my goal is to make sure I'm running things more smoothly each game time, til by the time the module ends I'll be much improved.
Once the module is done, I'll most likely be starting with a full, homebrew campaign; frankly, I prefer homebrew worlds. However, there is a chance I may also run a game using Amethyst Quintessence edition, which, if you aren't familiar with it, is a d&d 5th edition add on: imagine earth, in the future, where magic has returned, but in a nuclear explosive fashion; semi post apocalyptic thing. I'm in the early stages of evaluating it, it SEEMS mostly well done, although I do have some questions in power balance I've emailed the creator about; however, the world itself is rather evocative.
But if I decide it won't work, I'll be doing a homebrew campaign world, as I tend to run those better than most third party in print worlds.
Anyway; so for what I'm looking for is two to three mature but fun loving gamers, with a little patience during this shake-out cruise, with an open mind willing to try new things. We havent decided on exact times, days, dates, etc, but as I said, it will most likely be either wedneday or thursday evenings. These players also have to be RELIABLE, sadly something I've found lacking in many online pnp style gamers.
Look forward to hearing from you.